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Creating a Thick Liquid Look
Posted by Eric Kirk on February 19, 2012 at 8:07 pmHello,
I’m creating a sequence where this greenish liquid drips down the walls and I’d like to make the leading edges more believable, so thicker looking as it slimes down.
Does anyone have any pointers on how I could achieve this?
Just to add, what I have right now is a greenish solid with a fractal noise and a keyframed mask coming down.
Here is what I have: 3735_greenslimekirk.jpg.zip
Thanks,
EricEric D. Kirk
http://www.kirkproductions.comChris Bobotis replied 14 years, 2 months ago 8 Members · 23 Replies -
23 Replies
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Declan Smith
February 19, 2012 at 9:27 pmYou could try adding the roughen edges filter, cranking up the border and keyframing the evolution. In addition, to give the edge a little more depth, try bevel alpha and cranking up the edge thickness, also experiment with the blending modes.
Declan Smith
https://www.madpanic.tv
After Effects CS5.5/ FCS3 / Canon 7D / Canon XL2 / Reason / Cubase -
John Cuevas
February 19, 2012 at 9:43 pmYou might want to precompse your layer(if it’s not already) and mess around with the bevel layer style.
Johnny Cuevas, Editor
Thinkck.com“I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
—THOMAS EDISON on inventing the light bulb. -
Darby Edelen
February 19, 2012 at 10:18 pmI’d recommend pre-composing a matte for the slime coming down the wall as previously suggested.
Then I’d look into using that matte to drive a combination of CC Glass, color correction effects and Compound Blur. This should give you a good look.
Darby Edelen
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Eric Kirk
February 20, 2012 at 1:40 amThanks. Plenty of ideas now.
If anyone is curious how far I got so far, I did this using Shapeshifter for that lift I was going for on the edges and also has an obvious fractal noise and masked for animation. The animation is not the best but I will get back to that.
Eric
Eric D. Kirk
http://www.kirkproductions.com -
Walter Soyka
February 20, 2012 at 2:19 pmCC Mr. Mercury might be good here — it’s a particle-based simulation for for running viscous fluids.
If you duplicate your background layer and apply a Hue/Saturation effect to the top copy, check colorize, make it green, then add CC Mr Mercury, you will get a lovely green slime that will look as if it reflects light and refracts your background. Adjust the producer size and location (as well as particle size and life) to make it a green slime that runs from the top down.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
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Eric Kirk
February 20, 2012 at 3:42 pmThanks Walter and others,
Working with your ideas now and will post an image for those that care to see progress.
I continue to appreciate ideas.
Eric
Eric D. Kirk
http://www.kirkproductions.com -
Tudor “ted” jelescu
February 20, 2012 at 8:12 pmIf it’s not too late I would suggest FreeForm Pro ( no surprise there I guess). Use the animation you have, create a displacement map by feathering the edge of your shape, add some slow fractal noise inside the shape, use the wall texture as a reflection map and add a few lights.
Tudor “Ted” Jelescu
Senior VFX Artist -
Declan Smith
February 20, 2012 at 11:54 pmLike that technique (CC Mr. Mercury), very effective.
Declan Smith
https://www.madpanic.tv
After Effects CS5.5/ FCS3 / Canon 7D / Canon XL2 / Reason / Cubase -
Eric Kirk
February 21, 2012 at 12:00 amTed,
Thanks. No, not too late. What you described is pretty well what I did, but using Shapeshifter and didn’t use the reflection map. I am going to try what you mentioned now.
Now,I did put the fractal noise on the SS layer, not on the displacement map layer.
Eric
Eric D. Kirk
http://www.kirkproductions.com -
Eric Kirk
February 21, 2012 at 12:02 amI’d be interested in seeing an example of that. I did try CC Mercury but it seemed a bit stylized and cartoonish. Not to see I didn’t do it wrong though. 😉
Eric
Eric D. Kirk
http://www.kirkproductions.com
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