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  • Creating a Thick Liquid Look

    Posted by Eric Kirk on February 19, 2012 at 8:07 pm

    Hello,

    I’m creating a sequence where this greenish liquid drips down the walls and I’d like to make the leading edges more believable, so thicker looking as it slimes down.

    Does anyone have any pointers on how I could achieve this?

    Just to add, what I have right now is a greenish solid with a fractal noise and a keyframed mask coming down.

    Here is what I have: 3735_greenslimekirk.jpg.zip

    Thanks,
    Eric

    Eric D. Kirk
    http://www.kirkproductions.com

    Chris Bobotis replied 14 years, 2 months ago 8 Members · 23 Replies
  • 23 Replies
  • Declan Smith

    February 19, 2012 at 9:27 pm

    You could try adding the roughen edges filter, cranking up the border and keyframing the evolution. In addition, to give the edge a little more depth, try bevel alpha and cranking up the edge thickness, also experiment with the blending modes.

    Declan Smith
    https://www.madpanic.tv
    After Effects CS5.5/ FCS3 / Canon 7D / Canon XL2 / Reason / Cubase

  • John Cuevas

    February 19, 2012 at 9:43 pm

    You might want to precompse your layer(if it’s not already) and mess around with the bevel layer style.

    Johnny Cuevas, Editor
    Thinkck.com

    “I have not failed 700 times. I have succeeded in proving that those 700 ways will not work. When I have eliminated the ways that will not work, I will find the way that will work.”
    —THOMAS EDISON on inventing the light bulb.

  • Darby Edelen

    February 19, 2012 at 10:18 pm

    I’d recommend pre-composing a matte for the slime coming down the wall as previously suggested.

    Then I’d look into using that matte to drive a combination of CC Glass, color correction effects and Compound Blur. This should give you a good look.

    Darby Edelen

  • Eric Kirk

    February 20, 2012 at 1:40 am

    Thanks. Plenty of ideas now.

    If anyone is curious how far I got so far, I did this using Shapeshifter for that lift I was going for on the edges and also has an obvious fractal noise and masked for animation. The animation is not the best but I will get back to that.

    3736_slimeaftvegas.mov.zip

    Eric

    Eric D. Kirk
    http://www.kirkproductions.com

  • Walter Soyka

    February 20, 2012 at 2:19 pm

    CC Mr. Mercury might be good here — it’s a particle-based simulation for for running viscous fluids.

    If you duplicate your background layer and apply a Hue/Saturation effect to the top copy, check colorize, make it green, then add CC Mr Mercury, you will get a lovely green slime that will look as if it reflects light and refracts your background. Adjust the producer size and location (as well as particle size and life) to make it a green slime that runs from the top down.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Eric Kirk

    February 20, 2012 at 3:42 pm

    Thanks Walter and others,

    Working with your ideas now and will post an image for those that care to see progress.

    I continue to appreciate ideas.

    Eric

    Eric D. Kirk
    http://www.kirkproductions.com

  • Tudor “ted” jelescu

    February 20, 2012 at 8:12 pm

    If it’s not too late I would suggest FreeForm Pro ( no surprise there I guess). Use the animation you have, create a displacement map by feathering the edge of your shape, add some slow fractal noise inside the shape, use the wall texture as a reflection map and add a few lights.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Declan Smith

    February 20, 2012 at 11:54 pm

    Like that technique (CC Mr. Mercury), very effective.

    Declan Smith
    https://www.madpanic.tv
    After Effects CS5.5/ FCS3 / Canon 7D / Canon XL2 / Reason / Cubase

  • Eric Kirk

    February 21, 2012 at 12:00 am

    Ted,

    Thanks. No, not too late. What you described is pretty well what I did, but using Shapeshifter and didn’t use the reflection map. I am going to try what you mentioned now.

    Now,I did put the fractal noise on the SS layer, not on the displacement map layer.

    Eric

    Eric D. Kirk
    http://www.kirkproductions.com

  • Eric Kirk

    February 21, 2012 at 12:02 am

    I’d be interested in seeing an example of that. I did try CC Mercury but it seemed a bit stylized and cartoonish. Not to see I didn’t do it wrong though. 😉

    Eric

    Eric D. Kirk
    http://www.kirkproductions.com

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