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Activity Forums Adobe After Effects Creating a Thick Liquid Look

  • Eric Kirk

    February 21, 2012 at 12:28 am

    Ted,

    Ok, here is what it looks like. Not a whole lot of difference really between using FFP and SS. FFP is in the top photo in the link. SS in the bottom.
    3742_slimeffproandsscomparison.jpg.zip

    Eric

    Eric D. Kirk
    http://www.kirkproductions.com

  • Eric Kirk

    February 21, 2012 at 12:30 am

    Ted,

    Ok, here is what I have. The top photo is FFP and the lower SS. Both appear pretty close to the same really.

    3742_slimeffproandsscomparison.jpg.zip

    Eric

    Eric D. Kirk
    http://www.kirkproductions.com

  • Declan Smith

    February 21, 2012 at 12:41 am

    See below for a quick example with Mr Mercury + fractal noise. Looks quite good in motion.

    Declan Smith
    https://www.madpanic.tv
    After Effects CS5.5/ FCS3 / Canon 7D / Canon XL2 / Reason / Cubase

  • Eric Kirk

    February 21, 2012 at 12:44 am

    You sir, are correct. I like that.

    Can you send the settings you used? Is that just applied to a solid with an animated mask like I did?

    Appreciate the help.

    Eric

    Eric D. Kirk
    http://www.kirkproductions.com

  • Declan Smith

    February 21, 2012 at 1:21 am

    None of what I did is keyframed. I let the particle generator do all the work. Settings for all three plugins below. This is simply as the other contributor described. Duplicate your layer, and add the effects to the upper copy. My Comp Size is 2048 x 1536 (the size of the photo) to give you a reference for the settings. The producer is just off the screen at the top.

    Declan Smith
    https://www.madpanic.tv
    After Effects CS5.5/ FCS3 / Canon 7D / Canon XL2 / Reason / Cubase

  • Pierre Jasmin

    February 21, 2012 at 4:33 am

    This one might amuse you too

    https://www.stavchansky.net/blog.php?bID=20

    Pierre
    @revisionfx.com

  • Tudor “ted” jelescu

    February 21, 2012 at 10:35 am

    The Fractal noise should be applied to the depth map in order to generate an uneven 3d surface that animates and provides reflection fro the lights and distortion from the reflection map.
    However, CC Mercury does a pretty sweet job, so you may actually want to go that route.
    One more thing to add- you may also combine CC Mercury and FF Pro- use a B&W CC Mercury as a displacement map with FF Pro.

    Tudor “Ted” Jelescu
    Senior VFX Artist

  • Eric Kirk

    February 21, 2012 at 12:46 pm

    Thanks Declan!

    Now, tell me, how do you get your images to display in the thread? When I upload it always shows as a zip file.

    Eric

    Eric D. Kirk
    http://www.kirkproductions.com

  • Eric Kirk

    February 21, 2012 at 12:50 pm

    Thanks,

    That is pretty neat. I noticed it’s over 3 years old and wonder if that Shape/Shade plugin is still relevant? Do you know anything?

    Ted – Maybe you might know?

    It’s at this link: https://www.revisionfx.com/products/shade_shape/overview/

    When i went to the link, the description seems much like Shapeshifter.

    Speaking of SS, I had posted those two images of the slime and it appears you believe FFP is the way to go? I’m just trying to understand what the advantage is of FFP over SS. Appreciate it.

    I will however be trying your thoughts on possibly combining the two processes with CC Mr Mercury and FFP.
    Eric

    Eric D. Kirk
    http://www.kirkproductions.com

  • Declan Smith

    February 21, 2012 at 1:28 pm

    I clicked the Upload image icon (as shown below)

    1. choose you file
    2. click upload.
    3. Then at the top right, click on the image name you want to use
    4. then select the text in the appropriate box copy it and paste it into your post

    Declan Smith
    https://www.madpanic.tv
    After Effects CS5.5/ FCS3 / Canon 7D / Canon XL2 / Reason / Cubase

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