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Controlling Trapcode Particles in Z space
I’ve created 8 individual balloon images and have imported them as png’s into AE. I am using these images as Sprites in trapcode via a split clip in Texture Time Sampling to simulate a never ending group of balloons that float through the screen. I have them emitting “Outwards” so they slowly float towards the camera as they fly up. Since they are 2D balloon images, occasionally two images will “fight” with each other as to which is first in z space causing them to appear and disappear in front and behind one another. Is there a way to control this? I’m curious as to why the particles arent moving at the same speed as each other.