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Activity Forums Maxon Cinema 4D Collapsing / Simplifying models

  • Collapsing / Simplifying models

    Posted by Scott Wright on September 27, 2005 at 1:11 pm

    Hi there.

    I am pretty new to Cinema4D, and I am just wondering how to collapse / simplfy a model.

    If you take a look at the example below, its in lots of “pieces” at the moment, and I have seen a lot of models collapse into just one mesh, yet still retail all the different materials.

    This model is seen from a long way away too, so no real need for detail.

    Thanks for any help in advance.

    http://www.dreamshock.com/Seating.c4d

    Scott

    https://www.scottswork.co.uk

    Adamt replied 20 years, 7 months ago 3 Members · 3 Replies
  • 3 Replies
  • Will Macneil

    September 27, 2005 at 5:26 pm

    Have you tried the connect function? Select both models and choose connect from the functions menu. This should give you a new model with your textures intact.

    W

  • Scott Wright

    September 27, 2005 at 6:54 pm

    unfortunately yes, i have tried this, although it works, the texturing is lost and it turns into one material.

    Thanks for the idea!

    https://www.scottswork.co.uk

  • Adamt

    September 28, 2005 at 5:54 pm

    [Scott Wright] “unfortunately yes, i have tried this, although it works, the texturing is lost and it turns into one material.”

    You can save your materials with a little work. You have to make polygon selection tags for the separate objects, which you can then use to assign materials on the connected object. In other words, the connected object retains polygon selection tags but not material selections.

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