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collapse transformations on 3D layer changes layer order
I’m stumped. I need a refresher on what breaks up 3D layers. For example, placing an adjustment layer or a 2D layer between 2 3D layers composites them above and below each other instead of any sort of z space interaction or intersection.
I’m doing an animated photo album. Basically just 3D layers turning like pages of a book. A hard paged book. The pages are precomps, and everything in the precomp is a 3D layer, but with z position 0. Every collapse transformation switch is set all down the line. So, in the main comp where all the precomps come together as pages of a book, the pages intersect just fine as long as that final collapse transformations switch is off. Turn it on, and it breaks the 3Dness of it all. Each layer is is the same correct postion, but they no longer respect their pages z postion. They simply display in front or behind depending on their layer order. As if they each had a adjustment layer between them. They don’t intersect either. Turn off collapse transformations and all is well. Except the camera can’t zoom in and retain the same quality of image. Which is what I want to achieve.
So, pretty confusing, perhaps. I’ve seen this sort of thing before and usually there’s an effect that won’t support retaining the image quality (like a cc page turn) because they’re rendered at a particular point of the render stack regardless. Or I’ve got a 2D layer or adjustment layer somewhere. But I’ve scoured every layer and effect.