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Avoid jump from one wiggle cycle to another
Hi, I’m using audio generated key frames to apply wiggle to and object rotation. The problem is that every time the audio stop the object jump back to the original rotation value. How can I avoid the jump between every wiggle cycle.
if(thisComp.layer(“Audio Amplitude”).effect(“Left Channel”)(“Slider”)>1)wiggle(1,10) else ???
thanks in advance.
if(thisComp.layer("Audio Amplitude").effect("Left Channel")("Slider")>1)wiggle(1,10) else ???