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Forums Maxon Cinema 4D Attaching Sound Effector to Material properties

  • Attaching Sound Effector to Material properties

  • Jay Ingles

    December 10, 2010 at 5:18 pm

    I’ve watched a lot of tutorials and searched a lot of forums but there are some basics that i’m still not understanding.

    I want to animate this spikey orb (picture below) to do 2 things:

    1. Increase/Decrease variables in the materials
    2. incremental rotation based on audio peaks. ie Rotation doesn’t return to 0,0,0 when audio stops but maintains new value value. (Ideally the direction would seem random, but this makes it too complex)
    “displacement” settings based on audio. (ie displacement “strength”)

    I’m able to get Xpresso to give me a result for the frequency, but dont know how to link that to the material’s displacement settings.

    Project File Attached.

    Any help is appreciated.

  • Adam Trachtenberg

    December 11, 2010 at 5:29 pm

    Here’s a file showing a sound effector feeding into displacement strength (sound file not included):

    Cinema 4DXL8 Bodypaint

    *Remember: Tues. is national Shoe Day. Wear shoes to show your support for bimetalism and the designated hitter rule!*

  • Jay Ingles

    December 15, 2010 at 2:58 am

    Thanks so much for building that for me. I would have responded quicker but wanted to make time to mess around with it. Your file does exactly what i was hoping to achieve, thanks.

    One thing i still can’t wrap my head around is how to get an attribute that is buried within a material’s texture field into Xpresso.

    Ie: I’ve added my material to Xpresso, but within the displacement channel i have added “Noise”. How would i get a variable that is within the Noise settings (ie “octaves”) into the Xpresso editor?

    If its not too much to ask to shed some light on this i promise i won’t bother you again.


  • Brian Jones

    December 15, 2010 at 4:19 am

    just grab the picture of the noise and drag it into the xpresso window

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