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Applying tracking data to a path vertex?
Scenario: have an actor walking with a phone. I want to have a curved line (Bezier, prob) that has one end “attached” via tracking data to the phone and the other end manually positioned. No problem with the tracking part, done that often. But usually I attach an image, etc via the track, never done a portion of a path segment.
So:
– how to attach track data to only one vertex of a Bezier path
– if I wanted a multi-vertex Bezier or RotoBezier path (for more shape than a simple curve), how to have “falloff” of influence from the track-managed vertex? (was wondering if somehow the Puppet tools could work)
– or is there another direction to take for a solution?Not looking for step by step answer really, just something to get me going in the right direction.
As always, thanks!
“Constituo, ergo sum”
Bob Woodhead / Atlanta
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“What a long strange trip it’s been….”