Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Maxon Cinema 4D animated clones with animated textures maps

  • animated clones with animated textures maps

    Posted by Steve Bentley on August 5, 2017 at 2:51 pm

    See example.
    I’ve got some objects that animate inside a cloner. And a time offset with a mograph selector and plain effector just pushing the animation down in time for one of the clones. That part works like a charm (Thanks Adam!)
    What I’d like to happen is to have the texture maps’ keyframes also to get offset in time by the effector or through some other process. I’ve tried doing this with xpresso without success and I thought about the moshader but that gets applied to the cloner itself, so since there are multiple materials involved (each mapped to different objects within the clone child), I think that avenue is a no go.
    This is a highly simplified version – the actual one has 10 different animating textures and many parts to the objects inside each cloner, and many clones being generated, each with a different time offset.
    I think it’s going to come to the issue that the texture tag is unique to the object it is on but the animation for that material happens in the master material, and not in each instance.

    11573_animatingcloneswithanimatedtextures.c4d.zip

    Steve Bentley replied 8 years, 9 months ago 1 Member · 0 Replies
  • 0 Replies

Sorry, there were no replies found.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy