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An editor’s view on Unity/Interplay
I’d really love some down-to-earth feedback from other editors on this one. Some fun, big picture talk.
We’re a TV station (no news – more docs and magazine style programs), and we’re dropping a lot of coin on Unity; Interplay; a couple Access systems; and a few Assist systems. As an editor, I’m excited about the purchase but want to go into it with a clear head.
The Unity sales pitch really worked magic on the producers. They can’t wait to try out the logging capabilities in Assist; can’t wait to have me set up template digitize sessions in Access; and so on, so on. There are 1000 new things that this whole unity/Interplay system is capable of and I understand its potential to change the producer-to-editor workflow forever.
So it begs the question: How much has it really changed the workflow for you?
I’m curious about all of it — Do producers and assistant editors really use the logging capabilities of Assist to its fullest? Is there a point where so much organization of the media has actually become inefficient for you? What have been the biggest hurdles? What do producers hate/love? What about editors?
Thanks soooo much in advance for all your insights. Have fun with this one, please.
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\`(=)`/…Pixel Monkey
`(___)A picture says 1000 words. Editors give them meaning.
