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Activity Forums Avid Media Composer An editor’s view on Unity/Interplay

  • An editor’s view on Unity/Interplay

    Posted by Chris Bové on May 8, 2007 at 2:09 pm

    I’d really love some down-to-earth feedback from other editors on this one. Some fun, big picture talk.

    We’re a TV station (no news – more docs and magazine style programs), and we’re dropping a lot of coin on Unity; Interplay; a couple Access systems; and a few Assist systems. As an editor, I’m excited about the purchase but want to go into it with a clear head.

    The Unity sales pitch really worked magic on the producers. They can’t wait to try out the logging capabilities in Assist; can’t wait to have me set up template digitize sessions in Access; and so on, so on. There are 1000 new things that this whole unity/Interplay system is capable of and I understand its potential to change the producer-to-editor workflow forever.

    So it begs the question: How much has it really changed the workflow for you?

    I’m curious about all of it — Do producers and assistant editors really use the logging capabilities of Assist to its fullest? Is there a point where so much organization of the media has actually become inefficient for you? What have been the biggest hurdles? What do producers hate/love? What about editors?

    Thanks soooo much in advance for all your insights. Have fun with this one, please.

    ______
    /-o-o-\
    \`(=)`/…Pixel Monkey
    `(___)

    A picture says 1000 words. Editors give them meaning.

    Oliver Peters replied 19 years ago 3 Members · 2 Replies
  • 2 Replies
  • Grinner Hester

    May 8, 2007 at 3:06 pm

    bandwidth seems to be the biggest issue. There ar always probs with multipleusers in multiple rooms ot placing files in the right place, ect. but HD is a no no as far as I have seen. DV25 makes it happier.
    all in all, I gotta say it’s a pretty groovy thing… at least for a tv station type of workflow.

  • Oliver Peters

    May 8, 2007 at 6:39 pm

    Interplay is pretty powerful, but make sure you learn it inside and out. If the station didn’t spend enough bucks on training, you’d better start screaming right now. You absolutely have to have someone who knows the system inside and out on an IT – or at least power user – level. I personally think it’s probably overkill and has one of the worst UIs Avid has designed, but many folks love it.

    The big gotcha is that it permits you to work locally and logged in. The former method should be considered an absolute no-no. You really have to work logged in so that all assets are checked into the system. The ability to work locally is because Avid has integrated legacy systems, rather than simply starting from scratch with network-only editing clients. Make sure all operators get proper training in addition to the key administrator training.

    Of course, please take my comments with a big grain of salt. In all honesty, I have only evaluated asset mgmt systems and haven’t actually worked with Interplay. I have worked with Unity and you will love that side of it, but bandwidth is definitely an issue.

    Sincerely,
    Oliver

    Oliver Peters Post Production Services, LLC
    Orlando, FL
    http://www.oliverpeters.com

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