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Alpha Channel inverted suddenly C4D
Need help with alpha channel rendering. Its really frustrating me alot!!
I tried to render with any suggestion that I read in this forum, from using “evaluating transparency”, increasing the ray-depth and others methods unfortunately its never have the result. I track in and tilt down to up my camera toward the subject, but I found on my frame that when My camera go up suddenly the alpha goes wrong, its like inverted to the water. I attached 2 sample files here (the transition before the alpha channel goes wrong)(Alpha got inverted and I dont know how this happened.)
I really appreciate it, who could find the solution.
THANK YOU SO MUCH!!


