-
AE7.0 Yawning Gap
Alright I *am* atleast appreciative that the upgrade price is a sober $200 for the Pro version , but as stated elsewhere , the lionshare of noticable new features are performance oriented. This includes the approach of the new UI workflow. Welcome evolution indeed. That said here comes the beef.
No advancements to actual animation of graphic FX. Nothing about including animatable Photoshop *Styles* with personal customizations that casn be saved as presets. I’d have thought that would’ve been a natural progression.
And while I’m on the *animatable Photoshop* bandwagon , the big one that i have been lobbyng for but saw nothing new on , was making more of Photoshop’s *paintbrush engine* animatable via inclusion in AfterFX Pro. How much would it have been to ask to atleast be able to import the brush footprint libraries. They’re all only 2d flat shapes in succession. Need I surmise that this means Adobe beleives most motion graphics artist can’t/don’t paint well enough to begin with to want to then animate such a featue and is , thus , somewhat of a strectch? For me and my well-traveled 12 x 18 Wacom I feel let down. Photoshop’s brush engine is close enough to the artistic fluidity and range of Corel’s Painter to be poised for a breakout into truly new territory and I really wished that the wizards of Adobe would’ve paid attention to this unique feature by taking it to the next logical level. Really too, too bad.
And speaking of animated graphics why no allowance for atleast stop-motion animation of Illustrator’s bezier path brush vectors. There are some equally brilliant vector brush shapes that would be oh so sweet to be able to animate either in the process of creating the brush path or then being able to animate , by way of direct hand’s on manipulation of the bezier path , those same vector brush strokes.
I , for one , have been dying to , one day , be able to *animate* creative brush path signatures *along a path*. just the way Adobe shows off ther many ways you can animate *text* along a path.
What’s the bloody hold-up on that front unless digital paint brush artists are consoidered back-benchers.
Now I appreciate that all this level of brush engine animation requires rendering considerations , but we’re now in the era of truly fast grafxcards , GB’s of RAM , and multicore multi- CPU’s. This is the 21st century for crying out loud and it’s highest time the *artistic* side of the equation got some new attention ; especially since Adobe has already begun to show that it “gets it” with regards to advancing the brush engines in their *static* state via PShop & Illustrator. C’mon guys , now artists genuinely good with a brush will have to wait another 18 months to 2 years to be allowed to * paint in animation*.I did mention that this is the 21st century , didn’t I. 😉
Later,
Taliesn
