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AE projection mapping issue with fullscreen preview
This is not the first time I’ve used the fullscreen preview (cntl\ twice) command to send to a projector through the second or third output on my graphics card in order to map onto real world objects. But this is the first time I’ve had the image slip on me.
I was making a mask in the comp and dragged a point too near the comp edge – the whole image (through the projector) moved over 2 or 3 pixels. Turns out you can do this at any edge and the image will slide over in the opposite direction and you can now see just the edge of the comp border. Once this has happened there is no way to slip it back to “zero” as any kind of subtle move near the opposite edge slides the output at least 2 pixels over if not 3. With some restarting voodoo and a new project I can get back to normal but I can’t tell if this shift gets embedded in the comp or it’s a graphics card issue or if it’s an underscan issue. Simply quitting AE and firing it back up does not fix the issue, nor does reassigning the comp output to another monitor and putting it back on the projector output.The comp is 1920, the output resolution of the graphics card is 1920, the projector is 1920, so whats going on here? It’s the exact same feeling when you control zoom (on a mac desktop) and when you put the curser near the edge of the screen your larger-than-screen-desktop slides over a little. Does this mean that AE is actually sending 1926×1086 centered to the output?
(by the way, nothing in the comp has actually moved, it’s just how the comp is output with fullscreen preview. This does not happen when using a broadcast graphics card and monitor to display your borderless comp when you also have the working image of your comp on a regular monitor; this problem only occurs when using your second or third monitor output to send to a projector)
Is the much advertized full screen preview actually more like an underscan preview? It does seem to output every pixel of the comp from edge to edge; but when the shift happens you also get a few rows or columns of the comp’s border pixels in there on one side, while loosing comp pixels on the other.Thoughts?