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Advice on transitioning between expression and keyframes
Hello,
For several projects I’ve worked on in the past I have noticed that an optimal outcome for an animation would be if it consisted of two parts: One part ‘generative’ i.e. expression-based, and one part ‘set’ i.e. keyframe-based. A balance between generated animation and fixed animation, and being able to transition between the two.
A simple example would be an animation where 2D-squares for one part of an animation ‘float around’ (e.g. by applying mapped noise()-input to their position-/size-/rotation-parameters) – stop and move into a set position (determined by keyframes) – and after a while are ‘released’ and start ‘floating’ again (based on the same expression as earlier).
I was wondering what an effective/good way of to achieving such a result would look like. Is it possible to transition between expressions and keyframes for an animation? I am aware that it’s possible to convert an expression to keyframes, but this seems a rather brute way of achieving what I’m hoping to achieve. I’m wondering if there is a different way.
Any help would be much appreciated. I’m sorry if this is an easily answered question, I haven’t been able to find much about this online, despite it seeming to be a fairly logical way of animating. Thanks a lot in advance. ?