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Activity Forums Creative Community Conversations “Adobexit”, switching from PPro to FCPX

  • Andy Patterson

    January 26, 2017 at 6:06 pm

    [Robin S. Kurz] “[andy patterson] “I also don’t want plugins.”

    Of course not. PPro is perfect as is.”

    How do you equate not wanting plugins with me thinking Premiere is perfect? It makes no sense. In the Premiere Pro forum I point out the flaws of Premiere Pro CC all the time. I bet I have a bad mouthed Premiere Pro more than you have bad mouthed FCPX but I wouldn’t claim you thought FCPX was perfect if you stated you didn’t want plugins. Having said that I don’t want plugins if I can avoid them.

    [Robin S. Kurz] “[andy patterson] The price of FCPX prior to plugins $299.99. After plugins $960.00.”

    You of course wouldn’t care to break that down, right? You know, the whole “arse” thing and all?

    – RK”

    Don’t you need a plugin for VR?. Didn’t Wes Plate make a plugin like Automatic Duck for FPX and Motion? Shouldn’t Apple have that built in? I forget the name of the plugins to give FCPX all the color correction options of Premiere Pro. Having said that the color correction plugins have their own little mini GUI. It is like the plugins that Premiere had to use when using the Matrox RT 2000 or the Canopus DV Storm. I found that to be annoying. Premiere Pro is not perfect but at least I do not need a 3rd party plugin to link to Premiere Pro to After Effects.

    https://fxfactory.com/info/xsendmotion/

    Well there you have the break down. Having said that how much does the FCPX arse plugin cost : )

  • Andy Patterson

    January 26, 2017 at 6:32 pm

    [Robin S. Kurz] “[andy patterson] The price of FCPX prior to plugins $299.99. After plugins $960.00.”

    We’ll also conveniently ignore that PPro CC by itself would have cost you $880 (so in 5 months you’ll have paid even more and with every additional month… you do the math) and for CC in general $2200 to date… again, only going UP.”

    For me it is not the price. Plugins can be annoying. Having said that you are attacking a strawman because I do not praise the CC paradigm. In fact I have stated I like the CS paradigm better than the CC paradigm but I cannot control that. I also never stated or implied Premiere was less expensive than FCPX. In another thread I stated many people will probably switch to FCPX because it works just fine and it is less expensive than renting PP. You have to learn to respond to comments I actually make. I am saying most people will have more invested in plugins than FCPX it’s self. That is what you need to respond to. A good response would be “Andy you are right the plugins can end up costing more than FCPX. Having said that I will admit FCPX at $300.00 is a good price. Apple should ask $800.00 for it. People would still buy it for $800.00.

    [Robin S. Kurz] “inal Cut Pro X, Motion and Compressor together to date? Roughly $5.80 a month. Oh right… and going DOWN with each additional month.”

    Don’t forget to add $99.99 to the price : )

    https://fxfactory.com/info/xsendmotion/

  • Robin S. kurz

    January 26, 2017 at 6:34 pm

    [andy patterson] “How do you equate not wanting plugins with me thinking Premiere is perfect?”

    Okay. So you’re not clear on the whole point of plugins. Okay.

    [andy patterson] “Don’t you need a plugin for VR?”

    Nope.

    [andy patterson] “Didn’t Wes Plate make a plugin like Automatic Duck for FPX and Motion?”

    Yepp. 99 bucks. So? Still waiting for the missing $660,01… which you clearly can’t quantify, but merely pulled out… oh never mind.

    [andy patterson] “Shouldn’t Apple have that built in?”

    Should’ve? Why? Do you know your way around Motion? What is it you need from Motion? What is it you think everyone needs Motion for, therefore there should be additional integration above and beyond the highly intricate integration that already exists? Have you even the slightest clue what that integration entails? I’m guessing not the least bit. So I guess we’re back to the “arse” part?

    [andy patterson] “but at least I do not need a 3rd party plugin to link to Premiere Pro to After Effects.”

    Aha. I clearly guessed correctly. You obviously don’t know what you’re talking about and are therefore merely trolling. Ergo: this is a complete waste of my time. Cheers.

    – RK

    ____________________________________________________
    Deutsch? Hier gibt es ein umfassendes FCP X Training für dich!

  • Shawn Miller

    January 26, 2017 at 6:50 pm

    [Oliver Peters] “[Andrew Kimery] ” improved support for Apple’s Metal”

    I agree with everything you posted, except that the using Metal currently doesn’t work at all right now. It was broken with the latest OS and/or CC update. I have confirmed with Adobe that this is a driver issue, which is currently being worked on between Apple and Adobe.”

    Doesn’t this support Andrew’s point though? A PC user could say that Adobe is wasting time and resources supporting Metal instead of fixing “important” cross platform bugs. ☺

    Shawn

  • Andrew Kimery

    January 26, 2017 at 6:52 pm

    [Oliver Peters] “I agree with everything you posted, except that the using Metal currently doesn’t work at all right now. It was broken with the latest OS and/or CC update. I have confirmed with Adobe that this is a driver issue, which is currently being worked on between Apple and Adobe.”

    Thanks for the clarification, Oliver. I was going off of Adobe’s list from the Nov release and wasn’t aware of a recent issue.

  • Robin S. kurz

    January 26, 2017 at 6:52 pm

    [Shawn Miller] “Doesn’t this support Andrew’s point though? A PC user could say that Adobe is wasting time and resources supporting Metal instead of fixing “important” cross platform bugs.”

    You beat me to it. ????

    – RK

    ____________________________________________________
    Deutsch? Hier gibt es ein umfassendes FCP X Training für dich!

  • Andy Patterson

    January 27, 2017 at 12:48 am

    [Robin S. Kurz] “[andy patterson] “How do you equate not wanting plugins with me thinking Premiere is perfect?”

    Okay. So you’re not clear on the whole point of plugins. Okay.”

    I am clear on plugins. They give extra features to any given program. Like when using the CC from Canopus for the DV Storm or the CC for the Matrox RT 2000. Only the plugin effects were real-time. They have their own little GUI window.

    [Robin S. Kurz] “[andy patterson] “Didn’t Wes Plate make a plugin like Automatic Duck for FPX and Motion?”

    Yepp. 99 bucks. So? Still waiting for the missing $660,01… which you clearly can’t quantify, but merely pulled out… oh never mind.”

    It would be up to you to decide what CC plugin you want or what VR plugin in you want. My point is Premiere has some features FCPX does not. Instead of paying for plugins you should want Apple to make FCPX better by adding them into the program. Is there a plugin like Adobe Anywhere? How much is it? Why not have it be part of FCPX? See my point?

    [Robin S. Kurz] “[andy patterson] “Shouldn’t Apple have that built in?”

    Should’ve? Why? Do you know your way around Motion? What is it you need from Motion? What is it you think everyone needs Motion for, therefore there should be additional integration above and beyond the highly intricate integration that already exists? Have you even the slightest clue what that integration entails? I’m guessing not the least bit. So I guess we’re back to the “arse” part?”

    I pointed out a plugin. Having said that your comments are silly and meaningless? Obviously some people needed it or Wes Plate would not have created it. Having said that Wes seemed to figure it out. Why didn’t Apple?

    [Robin S. Kurz] “[andy patterson] “but at least I do not need a 3rd party plugin to link to Premiere Pro to After Effects.”

    Aha. I clearly guessed correctly. You obviously don’t know what you’re talking about and are therefore merely trolling. Ergo: this is a complete waste of my time. Cheers.”

    Trolling? You are upset because I called you out on your BS. You on the other hand do not want to discuss FCPX productively. You only want to praise it. What is the point?

  • Jason Watson

    January 27, 2017 at 2:11 am

    [Robin S. Kurz] “Even without Motion, any and every Final Cut Pro X user can partake in the massive (more often than not FREE) ecosystem of filters, titles, templates etc. etc. etc. that exist.”

    [Robin S. Kurz] “What does PPro have to offer in that respect?”

    There are lots of the same sorts of things available for Premiere; it’s easy to find LUT’s, color correction presets, templates, titles, effects, etc., all of which work directly in Premiere.

    I’d also say that, for myself, the built-in Lumetri Color tool is a stand-out feature in regards to something built-in to the NLE, especially for the broader range of editors in that it allows for really great in-app color correction that’s really easy to use, especially if one is familiar with working with images in Lightroom or Adobe RAW. I’ve largely stopped using Speedgrade because of it, and it definitely has saved me tons of time.

  • Herb Sevush

    January 27, 2017 at 3:08 am

    [Scott Witthaus] “to the point of the OP leaving the software to move to another platform.”

    The OP chose, at this point in time, without specifying any need for ProRes deliverables, to re-build his editing business using Imacs as his hardware platform. Anything he has to say beyond that is of no interest to me whatsoever.

    Herb Sevush
    Zebra Productions
    —————————
    nothin\’ attached to nothin\’
    \”Deciding the spine is the process of editing\” F. Bieberkopf

  • Robin S. kurz

    January 27, 2017 at 9:46 am

    [Herb Sevush] “Anything he has to say beyond that is of no interest to me whatsoever.”

    Of course not. Spoken as a true, 110% solipsist. No surprises there. ????

    [Herb Sevush] “”Deciding the spine is the process of editing””

    Oh the irony!! ???? Seeing that the FCP’s primary storyline has often been described as the “spine” of one’s edit. Which makes the “nothin’ attached to nothin'” look even funnier.

    – RK

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