Cool. I have 3DS at home, but unfortunately I’m stuck at work waiting for a render ATM, so I can’t give you a walk-through.
In C4D, basically what I would do is stick the mode in a cloner — essentially an array with a lot more control attached to it.
I would then use a volume effector to control the shape of the items (this is essentially a tool that controls the area that the array is allowed in)
I would also add a random effector, which allows me to offset the clones from their default (grid) position in the array, and to change their size. It is (obviously) random, within the parameters you give it.
I would also use a shader effector to control the color of the items.
I may use a bit of MOCCA or COFFEE to tie the different pieces together and make them easier to animate, but that’s just icing.
I’m not sure how useful this will be in 3DS — it’s been a while since I’ve used it in a production environment but I don’t think any of this will translate very directly at all.
Sorry if this is a little unclear — I’ve been working on a project for about 14 hours now, and the render is shaping up to go for at least 5 (on a render farm.) Gotta love 3d…
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