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27″ iMac, Snow Leopard, Cinema 4D 11.5, OpenGL issue
I’m having an issue with Cinema4D. I got a new 27″ iMac, decked out with the i7 processor, 8Gb of RAM. The machine came with Snow Leopard, which I understand still has a few “flakey bits” in it – I’m much more confident and comfortable working in Leopard, but it is what it is.
The issue I am having is that the machine will Kernel panic sometimes when I am editing in Cinema4D. It’s a reproducable error, but it doesn’t happen 100%. But one time out of ten, when you click on an object in the viewport to select it, bam – kernel panic.
I’ve found that I can completely eliminate this problem by switching C4D’s interface into software mode. This leads me to believe the problem is either in Apple’s video driver, or that Cinema4D represents some kind of “edge case” in the way it handles OpenGL. Nothing else on the machine causes this same problem – I’ve run 3D games and other 3D apps and no kernel panics. C4D 11.5 is the only program I have on the machine that causes the problem.
Has anyone else with a similar setup found the same problem? Every time it happened I submitted the crash report that came up after I rebooted – I presume this goes to both Apple and Maxon. I keep looking in C4D’s software update or in Apple Software Update for a patch that might address this issue, but so far, nothing.
I’ve tinkered with the various OpenGL settings. C4D reports that the machine is capable of “enhanced OpenGL” but that just leads to a very messed up looking display. Turning all openGL features off doesn’t make the machine any more stable. Software mode is rock solid – I’ve had the same scene file loaded for days while I tweak things and never a hiccup.
Kind of bummed out that I can’t really use this machine to it’s fullest – it renders like a demon, but my Macbook has a faster modelling interface because at least on THAT machine I can use OpenGL in the viewport without fear that the whole machine will drop out from under me.