Graham Quince's Tutorial for Converting a Blender Model to Use in After Effects

Converting a Blender model for use in After Effects

I’m learning Blender, the open-source 3D modelling and animation tool.  I’m very comfortable in AE, but every so often I need to use a 3D model and it can be useful to know how to make your own.  I’ve already talked about the Blender interface, how to use the modelling tools and how to bake a procedural texture for that model.

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In this video, I’m going to take a .BLEND file (from the legendary Chris Kuhn) and convert it to an OBJ file which I can then import into  @VideoCopilot  Element 3D,  @heliumx_tv  Helium plugin or  the included Cinema4D Lite.  After talking through the steps involved, including normalising its size, I then go on to show how to extract any image textures and then I warn about the pitfalls involved with linking these images back in.

I also share a tip along the way about how to retain your layout when importing someone else’s model.

Websites mentioned:

Chris Kuhn’s Blender models found on:

Alex3D’s models:

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