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Activity Forums Maxon Cinema 4D how do i use a delay effector (essentially spring) on a normal SRT animation?

  • how do i use a delay effector (essentially spring) on a normal SRT animation?

    Posted by Manojit Ghose on April 17, 2012 at 9:51 am

    hi everyone!

    as the subject says, anyone knows a simpleway to do it…without xpresso (unless that’s the only way)

    thanks
    m

    MG

    Adam Trachtenberg replied 14 years, 4 months ago 2 Members · 9 Replies
  • 9 Replies
  • Adam Trachtenberg

    April 17, 2012 at 12:56 pm

    Drop your animated object into a mograph>fracture object and apply the effector to the fracture object.

  • Manojit Ghose

    April 17, 2012 at 1:03 pm

    works! thanks a ton.

    MG

  • Manojit Ghose

    April 17, 2012 at 1:08 pm

    okay however i am facing a adverse effect on my sound in the timeline now…

    sound gets weird as soon as i drop a mograph generator (like fracture) or an effector such as delay…

    i got the sound via an effector “sound” and called in the file and allowed it to play on timeline.

    thanks
    m.

    MG

  • Adam Trachtenberg

    April 17, 2012 at 1:18 pm

    That’s weird. Not sure what’s going on there.

  • Manojit Ghose

    April 17, 2012 at 1:20 pm

    i tried out getting rid of generators/effectors.

    and the culprit seems to be the fracture. once i get rid of it the sound is good again!

    thanks
    m

    MG

  • Manojit Ghose

    April 17, 2012 at 3:13 pm

    one catch,

    the object i am using this delay/spring is also used as a cloner object to assign those cylinders and spheres.

    so when the fracture+delay effector work. it works on top of the animation. but i cant seem to get the position of my cloned objects adhere to the deformed parent object’s vertices and edges.

    any workarounds?

    thanks
    m.

    MG

  • Adam Trachtenberg

    April 17, 2012 at 10:25 pm

    I’m not sure I understand. Can you post a scene, or at least a screenshot of your object manager?

  • Manojit Ghose

    April 18, 2012 at 8:24 am

    hi,

    sure here is the file:
    https://dl.dropbox.com/u/7646657/sphereMG_v01.03.rar

    thanks
    m

    MG

  • Adam Trachtenberg

    April 18, 2012 at 1:12 pm

    Okay, I think the solution is to take the object you’re using as a clone target out of the Fracture Object. It looks like the Fracture doesn’t serve any purpose except to mess up the cloners.

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