Forum Replies Created

  • Zonkin

    May 10, 2010 at 3:28 pm in reply to: Ponytail physics

    I love this script! And I’m planning to use it in a professional project. But it only seems to take into the account the rotation of the parent to calculate the “down” direction.

    I’ve made two nulls, the top one has this script on it, and the bottom one controls a puppet point on the hair. It works fairly nicely.

    Moving the body of the rig around works great, and rotating the face too, the problem is getting a nice settle position when animating rotation higher in the hierarchy, like the neck or torso. Is there a fix to take into account all the rotations of the parents in the comp?

    I’m guessing this has something to do with it:
    lagValue-parent.rotation;

    Help is greatly appreciated, and I’ll pos a link to the project, if the pilot ever finishes 😉

  • Zonkin

    December 5, 2005 at 9:35 pm in reply to: Changing frame rate after animating

    I found the codec settings in the preview window… Funny how I find out these things 3 seconds after I ask. Writing it down prolly helps my head.

  • Zonkin

    December 5, 2005 at 8:58 pm in reply to: Changing frame rate after animating

    When I export now, I only get 17-18 seconds of animation. But I have 545 frames at 25 a second, which should translate into over 21 seconds…
    I’ve taken the time in the working view and there it lasts for 21 seconds.
    I’ve changed the frame rate to 25 in all kinds of places. Project settings, animation, render settings> output, render settings> quicktime movie options and last in the preview window. It still only lasts for 18 seconds.

    Are there some kind of preview settings I don’t know about?

    Do you really have to change all these settings just to adjust the frame rate?

  • Zonkin

    November 28, 2005 at 10:37 pm in reply to: Changing frame rate after animating

    Seemed that I only had to set a keyframe after the yellow line to move it. To bad it didn’t work like that yesterday.
    Thanks for the help! (The yellow line defines the end and start frame of the object, it’s vertical and short.)

  • Zonkin

    November 28, 2005 at 9:35 am in reply to: Changing frame rate after animating

    I’ve already done that. My start frame is 0, my end frame is 500 and my frame rate is 25. But there’s still a yellow line on frame 416. The gray field in the F-curve manager doesn’t start before frame 500 though.

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