Forum Replies Created

  • Zak Stoltz

    December 18, 2010 at 10:10 pm in reply to: How to check authenticity of Final Cut Pro serial…

    Cool. Thanks guys.
    All good in the hood. Case closed.

  • Zak Stoltz

    November 19, 2010 at 12:47 am in reply to: Unmotivated Opacity Jumps in Trapcode Particular 2

    EXCELLENT NEWS! I’ve solved the mystery of the semi-transparent icons.

    Motion blur. Yes, motion blur. I had pre-comped the Particular layer with its camera, and the motion blur switch was checked for the Particular layer. When I turned off motion blur on that layer, and that layer only, everything was 100% opaque, just as it was supposed to be.

    When I discovered this laughably simple solution, I was worried that I wouldn’t be able to have any motion blur on my particles at all. I didn’t mind that for the pre-comp because it was supposed to be a relatively static field with the camera moving through it. Little to no visible motion blur anyway. However, the whole particle system is subjected to some pretty gnarly motion in the context of the whole project. Luckily, that motion blur remains unaffected, and I still retain my desired results. Hooray!

    I still have to do a final render at full res before I know for 100% sure that everything is OK, but I’m confident that my test results are indicative of a case closed. If you don’t hear from me tomorrow, it’s safe to assume everything worked out.

    Thanks everyone!

    Zak

  • Zak Stoltz

    November 18, 2010 at 6:03 am in reply to: Unmotivated Opacity Jumps in Trapcode Particular 2

    Hmm, I will definitely check to see if I have the latest version of the plugin.

    There are so many particles all over the place that are doing it that masking isn’t really a practical option. I’m not familiar with the time effects you mentioned, but I looks like I’m about to familiarize myself. 🙂

    Thanks for the responses! I really appreciate your suggestions.

    Anyone else experienced something similar or have an idea of what might be at the root of this problem?

  • Zak Stoltz

    November 17, 2010 at 11:12 pm in reply to: Unmotivated Opacity Jumps in Trapcode Particular 2

    It’s showing up in both the preview and the render. I can actually go frame by frame and see where the opacity jumps up to 100% in my timeline. If I change the random seed of the arrangement of particles, it still happens, but to different sprites.

    It’s very bizarre because nothing should be appearing at less than 100% opacity anyway… I’m stumped.

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