Forum Replies Created

Page 13 of 19
  • Yoondo

    May 19, 2005 at 12:42 am in reply to: Rumor?

    This is so ridiculous but funny. I guess we need something to laugh about sometimes.

  • If the solid goes the same direction, then it will be the same as moving the postion, right?
    Basically, anchor point is trying to center inself by offsetting the solid. If you start
    getting in to the 3d mode in AE, you will know why anchor points are important.

  • Inactive comps will not slow down your work flow or your rendering time.
    As far as having bunch of comps in one project, it all depends on what you want to do.

    In my opinion, if the comps are not associated with each other, you should have separate
    projects which would be better organized.

    My 2 cents.

  • Yoondo

    May 13, 2005 at 4:52 am in reply to: cant get displacement to work

    Are you trying to put the dragon as if it’s viewed on the flight screen?

    If so, use the mask to cutout the flight screen and adjust the dragon underneath so that
    it falls in the boundry of the screen.

    Or, if your screen has some texture to it and you want to keep it, just put the dragon
    layer on top and mask it to match the screen.

    good luck

  • Yoondo

    May 13, 2005 at 4:33 am in reply to: Wheel of Fortune

    [JohnnyAnimation] “parented the null to the wheel”

    You don’t want to parent anything to the wheel.
    Just leave the wheel layer alone and move your camera around.

  • Yoondo

    May 13, 2005 at 4:33 am in reply to: Wheel of Fortune

    [JohnnyAnimation] “parented the null to the wheel”

    You don’t want to parent anything to the wheel.
    Just leave the wheel layer alone and move your camera around.

  • Yoondo

    May 13, 2005 at 2:05 am in reply to: Wheel of Fortune

    Doing it in a 3d environment would be somewhat simpler (just move the camera) and more
    exiting. Just turn your spinning wheel layer into 3d and add a new camera.

    Use 35 or wider lense to give it a more dramatic look. With camera tool (hit C to cycle
    thru camera tools) and find your way around the parts of the spinning wheel.

    Now for the POI, you may want to create a 3d null. Open up POI of the camera and activate
    expression (Alt+click on stopwatch) and drag the pickwhip and connect to the position
    property of the 3d null.

    Where the camera should be pointing, you can adjust the position
    of the null to take care of that.

    Use the cumstom view to get an idea as to where your camera is. You can even cumstomize
    your custom views by using your camera orbit tool to position everything to your liking.

    Much luck.

  • Yoondo

    May 13, 2005 at 2:05 am in reply to: Wheel of Fortune

    Doing it in a 3d environment would be somewhat simpler (just move the camera) and more
    exiting. Just turn your spinning wheel layer into 3d and add a new camera.

    Use 35 or wider lense to give it a more dramatic look. With camera tool (hit C to cycle
    thru camera tools) and find your way around the parts of the spinning wheel.

    Now for the POI, you may want to create a 3d null. Open up POI of the camera and activate
    expression (Alt+click on stopwatch) and drag the pickwhip and connect to the position
    property of the 3d null.

    Where the camera should be pointing, you can adjust the position
    of the null to take care of that.

    Use the cumstom view to get an idea as to where your camera is. You can even cumstomize
    your custom views by using your camera orbit tool to position everything to your liking.

    Much luck.

  • Yoondo

    May 13, 2005 at 1:15 am in reply to: Render time! Please help

    That is outrageous. I don’t care how mamy plugins you’ve used and it’s only 720×480.
    I’d say there has to be some other issue with your system.

  • Yoondo

    May 13, 2005 at 1:05 am in reply to: Wheel of Fortune

    Are you trying to make this look like it’s in a 3d environment?
    If not, just have your wheel spinning and animate the position and scale for your zooming.
    My understanding of your post is fairly simple task?

    Only other suggestion is that if you are zooming in real close to the spinning wheel,
    your sources should be in Illustrator format so that even at super closeups it will
    be crisp.

    Hope that helps.

Page 13 of 19

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