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Activity Forums Adobe After Effects Expressions Wheel of Fortune

  • Posted by Matt Morin on May 13, 2005 at 12:24 am

    Hey guys & gals,

    I have to animate a wheel like on “Wheel of Fortune”. On the wheel, there are 4 places that I have to zoom into with the camera, while the wheel is spinning. I figured I could parent 4 null objects to the spots on the wheel that the camera needs to point at (point of interest), but once the null is parented, it inherits the position of the wheel layer, and I can’t parent the point of interest of the camera to the nulls. Anyone have any ideas of how I can get those 4 position locations ? I’ve even tried manually animating the null objects using the “circle fun” expression that comes with Total Training to no avail.

    Anyone have any ideas ? Any help would be greatly appreciated. It was great meeting all of you at NAB

    -JohnnyAnimation

    Yoondo replied 19 years, 8 months ago 2 Members · 5 Replies
  • 5 Replies
  • Yoondo

    May 13, 2005 at 1:05 am

    Are you trying to make this look like it’s in a 3d environment?
    If not, just have your wheel spinning and animate the position and scale for your zooming.
    My understanding of your post is fairly simple task?

    Only other suggestion is that if you are zooming in real close to the spinning wheel,
    your sources should be in Illustrator format so that even at super closeups it will
    be crisp.

    Hope that helps.

  • Matt Morin

    May 13, 2005 at 1:29 am

    Yeah, I thought of that, and figured doing it 2D as a last resort, but I really need to incorporate this to look like a 3D element. I know that there has to be a way to get that position (3/4s of the way out from the anchor point of the rotating layer) as an XY position for the point of interest of the camera, and have it readable.

    Thank you so much for your response….

    -JohnnyAnimation

  • Yoondo

    May 13, 2005 at 2:05 am

    Doing it in a 3d environment would be somewhat simpler (just move the camera) and more
    exiting. Just turn your spinning wheel layer into 3d and add a new camera.

    Use 35 or wider lense to give it a more dramatic look. With camera tool (hit C to cycle
    thru camera tools) and find your way around the parts of the spinning wheel.

    Now for the POI, you may want to create a 3d null. Open up POI of the camera and activate
    expression (Alt+click on stopwatch) and drag the pickwhip and connect to the position
    property of the 3d null.

    Where the camera should be pointing, you can adjust the position
    of the null to take care of that.

    Use the cumstom view to get an idea as to where your camera is. You can even cumstomize
    your custom views by using your camera orbit tool to position everything to your liking.

    Much luck.

  • Matt Morin

    May 13, 2005 at 2:21 am

    Right, but here’s my problem, once I’ve parented the null to the wheel, none of the properties for that null change…the entire null object has been parented to the wheel, so the POI never changes….I’m ready to take a hostage on this anim. I know it can be done, I just can’t figure out how to get any XY location on a rotating layer.

  • Yoondo

    May 13, 2005 at 4:33 am

    [JohnnyAnimation] “parented the null to the wheel”

    You don’t want to parent anything to the wheel.
    Just leave the wheel layer alone and move your camera around.

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