Hi,
I also have this issue. As for the comp size issue, it seems to be tied to the 648×480 default . . . the .ma file will come in as 320×240 . . . there is proably a more techincal reason for this, but making a custom size, say 800×600, or whatever, has yielded a correct comp reading in After Effects.
But yes, the problem is that the .ma information (camera + null_objects) do not line up with a corresponding set of rendered frames from maya.
death or glory . . . how do you go about changing the “move” by your eyeballed factor of 15? What is the process you use to get the comp to match uo better? Is it actually dealing with the .ma file info or in AE?
Why is there no info on this anywhere? Surely this method has been used correctly before no?