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Activity Forums Adobe After Effects Maya Camera in After Effects + ProAnimator

  • Maya Camera in After Effects + ProAnimator

    Posted by Mike Fortuno on November 13, 2006 at 10:35 pm

    I was having some trouble getting the camera movement right in ProAnimator, so I decided to try doing the animation in Maya and bringing that into After Effects.. and of course, I have run into some problems.

    My process:
    Open Illustrator file in ProAnimator
    Export model, scale 1, bake transformations, .obj format
    import .obj into Maya, animate camera (tried baking keyframes and without), save scene
    import .ma file into AE, bring illustrator file into ProAnimator and use comp camera

    And it doesn’t work! The camera movements are the same, but the ProAnimator objects aren’t in the right spot. Also, the zoom of the maya camera is like 300mm or 400mm for some reason. I’ve also read something about changing units in Maya but couldn’t find what to change to. I think Maya defaults to cm?

    Wisorxn replied 19 years, 5 months ago 3 Members · 4 Replies
  • 4 Replies
  • Joemason

    November 14, 2006 at 8:23 pm

    One easy way to adjust this world scale mismatch is to parent the camera to a null and scale the null to about 1000% (or whatever works).

  • Mike Fortuno

    November 20, 2006 at 6:50 pm

    Thanks! I’ll give that a try!

  • Wisorxn

    December 3, 2006 at 11:41 pm

    JoeMason, Could you elaborate on this? I am having mismatch issues between camera+null_objects coming from Maya and rendered frames (rendered in maya). I want to add some elements on top of the rendered frames and I want these elements to be driven by the camera info, but there is a mismatch. How to fix this?

  • Wisorxn

    December 4, 2006 at 8:14 pm

    Try to change the film back filmfit attribute on the maya camera to wither Horizontal or Vertical. I did this, rerendered frames, and reexprted camera/nulldata and things are lining up perfectly.

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