Thanks, I think you might have misunderstood but i should have been more clear on my end.
I mean like i want to use the depth of the video to occlude the geometry im putting in. example: the volume of the floor will cut off the parts of the tao fractal if i put the tao fractal on the “floor”.
I was already using a distort and redistort workflow, syntheyes export makes a comp that redistorts, then puts the camera track comp inside of that comp and the camera track comp is undistorted by the syntheyes plugin (redistortion on the outer comp also done by syntheyes plugin).
I finished the project already and just settled for having the tao fractals and other geometry being positioned in a way where it just doesn’t touch anything.
If a plugin or workflow ever gets made that works with this, please let me know. I eventually want to act on this idea.