Forum Replies Created

  • Thanks, I think you might have misunderstood but i should have been more clear on my end.

    I mean like i want to use the depth of the video to occlude the geometry im putting in. example: the volume of the floor will cut off the parts of the tao fractal if i put the tao fractal on the “floor”.

    I was already using a distort and redistort workflow, syntheyes export makes a comp that redistorts, then puts the camera track comp inside of that comp and the camera track comp is undistorted by the syntheyes plugin (redistortion on the outer comp also done by syntheyes plugin).

    I finished the project already and just settled for having the tao fractals and other geometry being positioned in a way where it just doesn’t touch anything.

    If a plugin or workflow ever gets made that works with this, please let me know. I eventually want to act on this idea.

  • i think i might just try to convince the school admin.
    The library pcs are really weak anyway. thanks for the help

  • sorry, i should have mentioned after effects camera

    I would prefer to not have to do manual audio editing as there will be a lot of cuts in where the camera is far away, or close, etc. The camera will be moving a lot with lots of different distances.

    But after reevaluating, i think i might have to. thanks for the response

  • thank you so much!, ill try this when i get home

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