Forum Replies Created

  • William Ortega

    August 20, 2008 at 8:13 pm in reply to: ZaxWerks and AE render problems

    Can this incompatibility be addressed from either side? or is there a bigger conflict with the way zax and nucleo function?

  • William Ortega

    August 20, 2008 at 4:46 am in reply to: Premiere Enhancements (Batch, Preview)

    wow, just wow, How is it even possible to not have a batch render? I assumed that it was in there and i was just missing it.

    AE just does not work for this, it does not interpret titles at all, and it does not translate some of the other edits in premiere, it’s just not the same movie in AE, and AE is, well, better at effects than editing.

    The plugin seems useful, but my final output is H264 and i’m not sure if windows PP can do that from Export Movie, i’ll have to see…

    If not, maybe there is something in the SDK that will save me =(

  • William Ortega

    August 19, 2008 at 4:20 pm in reply to: Importing and Exporting HD footage

    don’t know about the export part, but HDVSplit was recommended by a friend to me, and it worked great for capturing from HD cameras. I would work in the resolution of your video, then scale for vimeo, so if your footage is in 1080p, make a 1080p project then make an addtl render at 720p for vimeo.

  • William Ortega

    July 4, 2008 at 7:36 am in reply to: Scripting ProAnimator?

    Basically i have proanimator compositions where I make the animations and fill in the names later. So i will make 10 comps with name 1,2,3,4…10, then sometime later go in and replace the names.

    I’ve done this many times so i know how to keep the names from wrapping etc… I would like to do this without duplicating the comp over and over.

    In a 2d project, i would use a script to alter the text or load an illustrator file of my choice, and i can make as many renders as i want without editing the AE file.itself.

    It appears all After Effects plugins are accessible in the script debugger to some degree, even proanimator. However none of the features i want seem accessible such as a “Reload” function to reload the current source, or variables containing the links to the original AI file, or the source text of text created in illustrator. If any of these properties were exposed it would help out a lot.

  • William Ortega

    June 26, 2008 at 4:54 pm in reply to: Zaxwerks Invigorator Pro losing textures

    I saw a trick in the training dvds from zax. They put the textures on solid layers in the AE project, then set those textures in the layer map dropdowns, then within proanimator just select those layers as part of the material.

    This lets zaxwerks pull the files from the AE links instead of the filesystem, so textures are preserved with collecting the project, moving folders, etc…

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