Wayne Waag
Forum Replies Created
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is it possible to make it work with original file like the old script did (it had an option to choose in fact)
Yes, that is very easy to do. In fact, this is the approach for editing Camera Raw files. Open the original, do your editing and then save to a new file. While you could easily do the same for PSD files, you’re back to the problem of saving your edits since Vegas has its handles already established on that file. The advantage of the approach I’ve taken is that Vegas doesn’t “know” they exist and thus there is no problem saving your work. For whatever reason, Vegas does not easily release those handles. For example, you can easily “remove from project” a PSD file, but you cannot “Remove from Project and Delete Files”. The PSD remains “locked” until you close Vegas.
As a workaround for the moment, you can open your multi-layered PSD file from any selected layer, do your editing to the entire file and save. The changes will be added only to the original layer. However, you can then then “replace” the original file with the new Take and all layers will be updated. It’s an extra step, but it will get around the problems you mention.
I’ll look into having this option within the script itself. It should be easy to bring up a dialog box with the two options (update to single layer or all layers) and if all layers is selected, then the file would be replaced after editing.
Thanks for the feedback.
wwaag
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Wayne Waag
May 1, 2016 at 1:36 am in reply to: ‘close media file when not active applicaion’ not working -sharing workaround[Paul Belter]
Try the script in this thread. https://forums.creativecow.net/thread/24/998227 Let me know how it works.
wwaag
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Mick,
You need to provide a lot more detailed information. Right now, all we know is that you have a new 4k laptop and Vegas crashes. For someone to help, they will need to know what kind of media you are using, your project settings, and render settings. In all cases screen shots are the most informative–not simply verbal descriptions. You mention 3rd party effects. OK. Which ones? How are they being applied? Without such information, any suggestion will be a pure W***A**G****–no pun intended.
wwaag
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Sam,
The problem is the codec that you are using. Vegas, as well as all other high end editors, expects a constant frame rate. If you look at MediaInfo for the file you uploaded, you will see original frame rate varies from 58 to 61 fps. While it does load OK onto the timeline, the preview is very erratic. Moreover, Vegas does not recognize the audio channel at all. Obviously, it’s there since you can “play” it in Windows Media Player and it also shows up on MediaInfo.
Regarding the weird video in the black bars, I observed something interesting. When I downloaded your file, I was working on another project, so I closed that one, and imported your footage onto the timeline. The image from the file I closed showed up in the black bars, just like the first example you uploaded. I then closed Vegas completely and started over and imported your example 2 file once again. This time, the black bars were correct. Something you might try, if you haven’t already, is to simply close Vegas and start over.
Long term, you need to find a better codec if you want to record game footage and then work with that in Vegas. This seems to be a common problem and one that is raised on this forum quite frequently. At a minimum, it needs to record at a constant frame rate. For the footage you’ve already recorded, you might try re-rendering in Handbrake. It does accept variable rate footage, and you can then render at a constant frame rate. There might be some loss in quality, but at least you could salvage what you’ve already recorded.
wwaag
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That really is a mess. How about a 10 sec clip of the original 1728 x 1080 file?
wwaag
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Sam,
I’ve just imported a few 16:10 clips (1920 x 1200) and could not reproduce your problem. Your frame size (1729 x 1080) seems a bit strange in that the width is an odd number whereas most codecs require an even number, usually divisible by 2, 4, or sometimes 16. A screen shot from MediaInfo of one of your media files may yield some useful information. An upload of one of your short offending clips to something like Dropbox would be even better.
wwaag
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I’ve seen this very odd behavior before as well, although it’s never affected the final render so I pretty much ignore it. E.g., if I put a still 4:3 still image on the timeline in a 16 x 9 project, there will be really weird stuff in the region of the black bars–usually a carryover from the previous event. Since I always fill the frame, there’s never been a problem. Try this. Once this occurs, do a project save, and then re-open the project to see if the problem still exists. Another thing you might try is to turn of GPU for effects processing. In any case, please report back on what you find.
wwaag
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Aleksey,
Absolutely. The ability to change different date/time formats into a common one of your choice would be a very useful addition. I find myself usually renaming the 20 digit file names that the Sony software produces just to make them more readable by separating time from date with parentheses. Others may prefer different formats so having flexibility with ability to create favorites would be a must.
Off-topic from this thread, but another very useful addition would be to create watch folders, where files, when dropped into the folder, would be batch rendered according to render templates selected in your Transcoder. For MPEG-2 renders (few, these days), I still use Procoder which permits such watch folders. That would be very useful for those wanting to automatically create proxies or digital intermediates from their camera footage. Simply drag the files into the folder and the batch rendering begins.
wwaag
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Paul,
I can only tell you what works for me. I’m sure there are as many ways as people so you have to find something that works for you. Like you suggest, the basic organization is by folders, e.g. Trip to Yellowstone, with sub-folders for Day 1, Day 2, etc., usually keeping video assets and stills separate. Since I usually have video from different cameras, I have found that renaming them according to date and time stamp is a very useful way of organizing for editing. For consumer cameras, software such as Play Memories for Sony Handycams, automatically rename according to date and time–e.g. 20160320182900. For others you may have to rename them using a renaming utility, being careful that the time you select is the actual date and start time. E.g. the file modified date for GoPro footage is the time recording ended, rather than when it started. Use of MediaInfo can be of use. At this point, you can lump all the footage from different cameras into a single folder and at least, you know that they are in chronological order.
The second part, getting rid of excess footage, bad clips, etc. can most easily be done inside of Vegas. Just drag a folder representing Day 1, for example, onto the timeline, set AutoRipple “on” and begin your basic cuts editing. Use of the keyboard shortcuts S(split), Alt-[ and Alt-] are very useful for quickly splitting and trimming off parts at the beginning and end of each clip. In this way, I usually eliminate 75% of my original footage. To keep just that footage, I use the Smart Trim function in Vegasaur so that only those parts of the original footage are saved. This can be extremely useful if you have fairly long clips and only want to save just a few parts. Once the basic cuts editing and trimming is completed, you can save the resulting files for archiving and use in your final project.
wwaag
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So when I delete a clip I have to move the clips to the right manually one by one,
You can also go the first clip after the one deleted, right-click and then click on “Select Events to End” and then drag them all at once.
However, if you’re doing simple cuts editing with not much else on your timeline, then use of ripple edit as Aaron suggested is even easier and faster.
wwaag