Forum Replies Created

Page 31 of 98
  • Wayne Waag

    June 25, 2016 at 5:04 pm in reply to: Black Bars DURING & AFTER Rendering.

    The problem is your project settings. The aspect ratio (width/height) is 1.6. To completely fill the screen, it must be 1.78 or 16:9. Moreoever, you have a very odd frame rate–40 fps? If you choose a standard template it will render at 30 fps and you will get some ghosting unless you disable smart resample.

    wwaag

  • George,
    Thanks so much for the info about use of the blank space above the top tracks. That’s a lot easier unless you have a lot of markers. Seems as if I learn something everyday.

    wwaag

  • Just follow the directions exactly in my previous post. If the mouse pointer is NOT below the bottom track, it will not work. If it is on a track, it will select the underlying track event, and you must then hit play again. It’s kind of a pain sometimes always being beneath the bottom track, but it does work. I know of no other way.

    wwaag

  • Not sure if this is what you want either, but if I want to go anywhere on the timeline and continue playing, here’s what I do. First scroll down so that the mouse pointer is below the last track. Then hit the space bar to start playing. Now, you can simply move the mouse pointer and left-click at the position on the timeline you want to continue playing from. You can move back and forth and go anywhere so long as the mouse pointer remains below the last track and it will continue playing.

    wwaag

  • Wayne Waag

    June 21, 2016 at 12:30 am in reply to: Vegas using up to 70% processor while doing nothing?

    Under Preferences, select the Video Tab. On the fifth line, there is a drop-down menu where you can select thumbnail options.

    wwaag

  • Wayne Waag

    June 20, 2016 at 10:03 pm in reply to: Vegas using up to 70% processor while doing nothing?

    Just speculation on my part, but it probably has to to with generating thumbnails, which can take some time if you have a project that has lots of events. I used to have thumbnails for head and tail, but switched to head only which seemed to speed things up considerably. Since my system has a relatively weak video card (Nvidia 650), I’ve found that waiting till that processing is finished really helps preview performance, especially for 2.7K or 4K video. But again, I may be completely off the mark.

    wwaag

  • Wayne Waag

    June 20, 2016 at 4:14 pm in reply to: Lightroom in Vegas

    Another option is to use AAV Color Lab, a freeware Fx. You can adjust HSL along the six primaries and also make white balance and levels adjustments. Unlike the color curves Fx in Vegas, AAV Color Lab can be animated. It can be found here. https://aav6cc.blogspot.com/ There are both 32 and 64 bit versions. It works well with Nvidia GPUs but I recall reading that it doesn’t work for AMD cards. Just a suggestion. Good luck.

    wwaag

  • Wayne Waag

    June 17, 2016 at 3:06 pm in reply to: Shortcut for Fx bypassed and copy paste effect ?

    I’m not sure I understand your question, but if you want to copy the effects from one event and apply it to others, the simplest way is to first copy the event with the desired effect, then select the events that you want the effects applied to, place cursor over one of selected events, right-click and select Paste Events Attributes. The copied effect will then be applied to all of the selected events.

    wwaag

  • Wayne Waag

    June 16, 2016 at 2:50 pm in reply to: Create 40 second wipe or crossfade

    Here’s a thread on the Vegas Pro forum I posted awhile back on how to generate map animations using Google earth. Works pretty well.

    https://www.sonycreativesoftware.com/forums/showmessage.asp?forumid=4&messageid=925604

    wwaag

  • Wayne Waag

    June 14, 2016 at 6:55 pm in reply to: Normalizing audio of tracks

    Couple of ways to do this. If you have Vegas Pro 13, you can create a loudness log for each track (making sure track is soloed) and then adjust so they are all the same. Or, if you have Sound Forge, you could open a copy of each track and then normalize using whatever level you want. Working at the event level, I prefer using the Sound Forge approach. Open copy in the editor, normalize, and then save as a Take. These approaches more or less “get you in the ball park”. You still may have to manually “fine tune” certain portions of each track using a volume envelope.

    wwaag

Page 31 of 98

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy