Wayne Waag
Forum Replies Created
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Wayne Waag
August 19, 2016 at 4:52 pm in reply to: Sony Vegas: Longer project workflows – best practicesFor the last 10 years or so, I’ve enjoyed doing road trip documentaries which usually lead to a final program between an hour to an hour and a half. Since most trips were roughly 2 weeks, it seemed prudent to simply do a day at a time and combine them into a final program, much like you’ve suggested. I’ve taken two broad approaches.
First, in the earlier years, I would render out each project and then combine them into a final project. At the time, I was using MPEG-2. Rather than using Vegas for combining the individual segments since it’s smart-rendering is a bit iffy, I used TMPGEnc’s Smart Renderer. At present, I’m using Version 4 which also smart-renders AVC. I would then do DVD or Blu-Ray authoring using another TMPGEnc product, so there was never a problem as far as having to re-render. While this approach works, there are some real drawbacks, most notably in the audio, which requires that the audio for each sub-project be self-contained.
Second, the approach I now use. I still start with the daily sub-projects where I do basic cuts editing, stabilization, and noise reduction if necessary. I also have a final project file where I simply add the results of each day. Since the results of each daily project are usually in the form a digital intermediate (I use XAVC-S which I find useful as an intermediate and also for archiving.), I simply “copy” the timeline events and “paste” them onto the final project timeline. In this way, I build the final project by adding the results of each daily project. You could use nested projects, but quite frankly I have never found them to work very well. Plus, I’ve always found a bit hit in final rendering times. It is in the “final” project where I add titles, do color corrections, add voice-over and music tracks and do a final render using Handbrake.
Having taken both approaches, my preference at the moment is the second, although the first will also work.
wwaag
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1 problem – the “balance” slider is greyed out unable to use…
Did you mean “blend” slider? I have no idea exactly what this was supposed to do. A look at the website reveals that the “blend” slider was intentionally grayed out and that it was supposed to be eliminated on the release of V 1.1, which sadly never happened.
I’m wanting that to be an overall amount of the effect vs the original.
If I understand what you mean, you could always duplicate the track, apply the FX to the top track, and then apply a composite level envelope to control the blending. If it’s just a single event, you could use the opacity control.
No idea about use of LUTS.
wwaag
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I use a couple of 24″ Dell U2412M IPS monitors. I’ve had them for about 4 years now and they are still available, although about $100 less now–$260 at B&H.
They were pretty spot-on accurate upon delivery. I’ve calibrated them since using a Spyder colorimeter, but afterward could see no difference. They’re 1900 x 1200 with analog, dvi, and display port outputs–no HDMI. They also have USB ports which can be pretty handy. I believe Dell sells newer versions. All in all I’ve been very pleased.
You might consider a UHD display, although at the moment Vegas 13 does not work very well and some have had to revert back to using 1920 x 1080 which kinda defeats the purpose of UHD. Hopefully, those issues will be addressed in the upcoming version of Vegas from Magix.
wwaag
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For freeware, you might try Timeline Tools. Just search.
wwaag
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Lazlo is correct. Vegasaur will do this. It will also place all the events side by side with a couple of mouse clicks.
wwaag
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Wayne Waag
August 11, 2016 at 7:09 pm in reply to: Vegas Pro 13 – Constantly Loading Frame – High CPU UsageJust posted my screen shots in a new thread.
wwaag
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Wayne Waag
August 11, 2016 at 5:02 am in reply to: Vegas Pro 13 – Constantly Loading Frame – High CPU UsageI used the latest studio version. I’ll post some screenshots of settings tomorrow.
wwaag
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Wayne Waag
August 11, 2016 at 2:38 am in reply to: Vegas Pro 13 – Constantly Loading Frame – High CPU UsageThomas,
Couple of comments. First, I think you mean openGL rather than openCL. From a search, it appears there isn’t a major difference between using openGL and Direct 3D 11 in OBS. AFAIK, there is no codec that can be downloaded to enable use of the AMC VCE codec in Vegas. It would seem that with installation of the AMD software, it would include the proper decoders. Regarding Dxtory, another recording software I haven’t used, that sort of jumping around would indicate to me it was a variable framerate recording. Or it may be that frames are being dropped. I really haven’t a clue.
Since OBS is such a constant topic on this forum, I decided to download it and give it a try on my system. I have a i7 3770k overclocked a bit that drives two monitors. I use the Intel HD4000 to drive one display and an Nvidia 650 to drive the 2nd montor. Both are relatively modest display adapters, but sufficient for my needs in Vegas. Using OBS to record the screen on my first monitor driven by the HD4000, here’s what I found. Using QuickSync did not work at all. The resulting file would not load into Vegas–it would show audio only. Using the X264 option, there were no problems importing the rendered file into Vegas. The only problem was that CPU usage was up to 60-70% during recording. I then tried the avi option. It uses FFMPEG and saves the file as lossless using the UT Video codec. That worked very well as far as importing the rendered file into Vegas. The audio was also lossless although limited to a single channel. Moreover, the CPU load was only around 15%. Since I have the Nvidia card, there was also an NVENC option which also imported well into Vegas. Moreover, CPU load was only around 5% during recording.
All in all, I’m really surprised about how well the OBS rendered files imported into Vegas. It’s certainly changed my opinion about using this freeware. From my experience, quite honestly, I can’t understand why so many are having problems.
Why don’t you try the avi option, see how it works for you, and report back. You will have to download and install the UT Video codec package–its freeware also. The advantages of lossless video and audio, low CPU impact, and easy import into Vegas seems a real plus. The only downside was that Best/full preview was only around 53-55 fps, rather than 59 when using the mp4 files, not a real biggie as far as I’m concerned. Your R290 should have it pegged at 59 without missing a beat. Also, the files will be much larger. Let me know what you find.
wwaag
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Like most everything, once you know how, it’s pretty easy. It’s just getting there that’s the problem–something we all struggle with at times. That’s really the beauty of this forum.
wwaag
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Maybe its so simple nobody felt the need to put up a tutorial, but it’s got me stumped.
It’s pretty simple. Add whatever blur FX you want to use. In the pan/crop FX window, click the animate button. It usually looks like a clock. Then adjust the amount of blur you want at specific points along the timeline. Each time you make an adjustment, a keyframe will be added. Just try it and you will see what the keyframes icons look like. Once you’re happy, close the FX window and preview. If you adjust the blur to some value at the beginning of the event and then zero at the end, it will gradually change from blurred to sharp. Just play around with it awhile and you will see how easy it is. Hope this helps. Good luck.
wwaag