Antony, I’m sorry but I don’t clearly understand the problem that you’re seeing.
If you’re working at 8bpc, you’ll definitely see artifacts in RE:Map. You have to work at 16bpc or 32bpc.
If you’re losing data at the edges, perhaps you need to do your intermediate work at the distortion-corrected frame size (which should be larger than the original/destination).
Can you post a sample undistort/re-distort ST-map you’re looking to work with?
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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