Forum Replies Created

  • But overall the new iteration of effects seems little buggy. For example I had some alpha problems with the remade ‘Gaussian Blur’.
    You should look into it, Adobe.

  • OK, that was weird…
    I found out that ‘Median’ on a different layer was causing it. Just switched it to ‘Median (Legacy)’ and it works, lol.

  • Vladislav Macíček

    March 22, 2018 at 8:50 pm in reply to: Random Seed with varying “Hold Time”

    Brilliant, it works exactly how I imagined. You’re just awesome!

    Thanks,
    Vladislav

  • Vladislav Macíček

    March 22, 2018 at 8:10 pm in reply to: Random Seed with varying “Hold Time”

    I’ve got some effect with Random Seed and I want the seed to increment by 1 in the random holdTime intervals. I’ve got no idea how to do that. Also sorry for my English, it’s not my mother tongue.

  • Vladislav Macíček

    March 22, 2018 at 7:56 pm in reply to: Random Seed with varying “Hold Time”

    I’m not sure, I tried adding this:

    seed = Math.floor(time/holdTime);
    seedRandom(seed, true)

    but I’m probably doing something wrong…

  • Vladislav Macíček

    May 1, 2017 at 5:46 pm in reply to: Fractal Noise – Offset & Rotate

    Well, it works OK but when I put it in Rotation in Fractal Noise, it still rotates around the Offset point instead of the “Start” – so when I mess with “Start” and “End” locations, it occasionally moves backwards…

    Vladislav

  • Vladislav Macíček

    May 1, 2017 at 9:23 am in reply to: Fractal Noise – Offset & Rotate

    All right, here’s a picture of how it should work:

    a and b are just random imaginary points on the Start-End line in Fractal Noise, alpha is the angle driven by this expression I mentioned before:
    if (X1 - X2 < 0){
    Math.atan((Y1 - Y2)/(X1 - X2))*(180/Math.PI)
    }else{
    Math.atan((Y1 - Y2)/(X1 - X2))*(180/Math.PI) + 180
    }

    Vladislav

  • Vladislav Macíček

    April 30, 2017 at 9:57 pm in reply to: Fractal Noise – Offset & Rotate

    Wow! It works just perfectly. And also – Dan Ebberts himself!

    Seriously, thank you.

    OK, final question. How would you make it so that its rotation is aligned with those points? Sorry, I don’t know how to put it… If you imagine every point on the Start-End segment and the “End” point moves within couple of frames, all those imaginary points would be further away from “Start” (which now works), but they would also rotate around the “Start” point, so they are still on the Start-End line. I hope it makes sense like that.

    Maybe I could just use the Fractal Noise effect on a bigger solid and rotate it using classic transform options, but I don’t know – it sounds a little bit clumsy. Any advice?

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