Forum Replies Created

  • Vladimir Zhe

    October 6, 2016 at 2:42 pm in reply to: Can Vegas render to webm format?

    This free ffmpeg GUI covers pretty much any conversion/rewrapping/chopping tasks:
    https://www.videotovideo.org/
    It’s a shame that developer(s) have abandoned this product before they coded in a H265/HEVC option. Maybe some good wizard on this forum would be able to add it into the existing set? Good karma and frequent positive mentioning as a reward 🙂

    Vegas 11 x64, i7 & 6Gb RAM, Nvidia GeForce GT 330M (CUDA) – No crashes!

  • Vladimir Zhe

    October 3, 2016 at 7:45 pm in reply to: Using script to add keyframes?

    [Graham Bernard] “[Vladimir Zhe] “While the script is still on the way,” Are you implying that there are tools to create such a script?

    * Grazie”

    No. I agree with you, Graham, it may not be possible to script it out. I was just trying to share a technique which I use. Keyframing interface in Vegas is rather outdated – even though its potential capabilities are outstanding.

    Vegas 11 x64, i7 & 6Gb RAM, Nvidia GeForce GT 330M (CUDA) – No crashes!

  • Vladimir Zhe

    October 3, 2016 at 5:17 pm in reply to: Using script to add keyframes?

    While the script is still on the way, why not try this: with “Generated media” window for your text open and “animate” enabled for “position” (it is done so, anyway, if you are keyframing your text) – just click on the “position” to make the control box active, then press “up arrow”>”down arrow” (or left-right arrow) keys. This will move the text and then return it precisely to its original point, but the keyframe will be created. This method is basically only one mouseclick away from what you are looking to achieve with the script: you will have to click between cursor on your timeline and activating the “position” box in you text control window. Such approach saves a lot of annoyance for me.

    Vegas 11 x64, i7 & 6Gb RAM, Nvidia GeForce GT 330M (CUDA) – No crashes!

  • Vladimir Zhe

    May 17, 2016 at 8:13 pm in reply to: Luts intensity adjust

    1.Duplicate the track with the event which you want apply the LUT to.
    2. Apply to upper track, leave the below one as the original. If you are applying LUT to the whole frame, skip to #7.
    3. If you want the LUT to be applied only to a specific part of your image, use mask in the Event Pan-Crop control, switch on the “apply to FX” mode (read help).
    4. Animate mask with key-frames manually, or use a “pixel chooser”, or a planar tracker (you’ll have to purchase a plugin, there is a choice).
    6. If you need a different LUT for a different area, or if you want to have more than one LUT applied (must be funny), duplicate the original track more than once. Always leave the untouched original as bottom-most track.
    7. Using the Composite Level slider of the track control to the left, adjust the extent to which the upper “LUTed” track affects the original. You may change the “LUTed” track composite mode to, say, “add”, “subtract”, “lighten”, etc. (read help).
    8. You may vary the extent of “LUTness” within the duration of color-corrected clip, using the track’s Composite Level envelope.
    Vegas is not just an NLE. It is a (nearly)-complete post-production house on a laptop.

  • When I need to multi-cam the material with lots of action (like a stage dance or a show-fight), I find it most productive to just press and hold the Right-arrow key. Preview starts with frame-by-frame, but immediately goes up to its real-time speed.
    If I press and hold Alt+Right arrow, Vegas attempts to playback at its maximum, going faster than the real-time – if the hardware allows.
    I use my other hand to switch between cameras, but I have the advantage to release the arrow key and freeze the playback at any time, or even go back before I hit the camera switch.

    I’m on Vegas Pro 11 (64 bit), as I find the current state of the 12 still too fussy. But I believe it should work the same.

  • Vladimir Zhe

    June 1, 2012 at 4:19 pm in reply to: Default Render Settings

    I didn’t realize you’ve been talking about Vegas 9, sorry. In the latest version (Vegas 11 x64) the “save markers” box is un-ticked by default.

  • Vladimir Zhe

    May 31, 2012 at 1:07 pm in reply to: Default Render Settings

    Hold Shift key as you click on “Preferences” under the “Options” menu. When the dialogue pops up, there will be an additional tab called “Internal”. There will be 200+ settings availible to change, so take your time to locate the particular flag you are looking for. I strongly advise you not to touch anything else there: half of the options can be reached via normal, “unshifted” Preferences dialogue; the other half, however, are deemed to be too risky to modify by the end-user (me and you), who operate under the license agreement. Do it at your own risk; you may have to re-install Vegas if you mess up.

  • Vladimir Zhe

    March 28, 2012 at 12:31 am in reply to: How do I implement Avid DNxHD codec?

    This is a known installation bug in Avid Codecs LE package. Close Vegas. Go to \Program Files (x86)\QuickTime. The Avid setup has created a folder there named something like “QT.Resources”. Inside, you’ll see a bunch of files called AvidXXXXCodec.qtx. You’ll need to move them all to \Program Files (x86)\QuickTime\QT.System folder. After that, your DNxHD codec will appear in Vegas in “Render as -> Quicktime -> Video format” option.

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