Vincent Vacher
Forum Replies Created
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Vincent Vacher
November 15, 2007 at 12:12 pm in reply to: If you’ve been having ANY problems with 3.0.2…Hello Alan,
Without reveal some secrets what enhancements do you plan for 3.5 or 4.0 ?
Thanks -
Alan,
thank you again for your support along this thread. PI is great !!! -
Hi Alan,
You are the better !!!
Now it’s OK. To understand, what is this parameter set for (Value &0 replace by &1) ?
Thank you (and your team) for your support.
Vincent -
Hi Alan,
I have not received your e-mail and yes i know how to edit register if tell me wich key i must edit.
Can you post it in this forum ?
thanks.
Vincent -
Thanks Lorenzo for your informations.
I updated my video card driver with version 204_00_110 (last certified) but i have always the same problem and OpenGL informations are the same as mentioned in my previous post in 3.02. Alan how can PI changes the openGL informations ?
Thanks in advance.
Vincent -
Just something i ommited:
OPEN GL INFORMATIONS: see bellow the big difference between 3.01 and 3.02In PI 3.01 i have:
Matrox Graphics Inc.
Matrox ICD for Parhelia
Version: 1.3
Accumulation Buffer RGBA: 0-0-0-0
Max texture size: 2048 x 2048
Supported Extensions:
GL_ARB_depth_texture
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_point_parameters
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_transpose_matrix
GL_ARB_window_pos
GL_S3_s3tc
GL_ATI_element_array
GL_ATI_vertex_array_object
GL_Autodesk_valid_back_buffer_hint
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_multi_draw_arrays
GL_EXT_packed_pixels
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_vertex_array
GL_EXT_vertex_shader
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_MTX_fragment_shader
GL_MTX_precision_dpi
GL_NV_blend_square
GL_NV_texgen_reflection
GL_NV_texture_rectangle
GL_SGIS_multitexture
GL_SGIS_texture_lod
WGL_EXT_swap_control
GL_WIN_swap_hintin PI 3.02 in the driver informations i have:In PI 3.02 i have only :
Microsoft Corporation
GDI Generic
Version: 1.1.0
Accumulation Buffer RGBA: 16-16-16-0
Max texture size: 1024 x 1024
Supported Extensions:
GL_WIN_swap_hint
GL_EXT_bgra
GL_EXT_paletted_textureHope this helps you more (Matrox is my video card)
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Hi Elvis,
Here are the informations :
Accumulation buffer : RGBA 16-16-16-0
max texture : 1024×1024
supported extensions :
GL_WIN_Swap_hint
GL_EXT_bgra
GL_EXT_Paleted_texture
and only Use hardware acceleration is checked.Hope this helps to help me.
Thanks
VINCENT -
Hi Alan,
Nothing for me about this greyed option ? -
Hi Alan,
In 3.01 Motion blur is unchecked and if check it High quality checkbox is unavailable. When i right-click on preview window High quality is greyed and regular is unchecked. Same thing in 3.02. (does PI 3.01 and 3.02 store settings in different files ?)Why High quality checkbox is unavailable ? is it due the my video card ?
I think you are right because i have problems with some other video softwares i use due to my Matrox card.
Could you recommand me a good video card (< $350) Thanks in advance. VINCENT -
Alan,
(acceleration checked)
I tried to run 3.01 and compare, that confirms what i was telling you. On some emitters 3.01 is 10 times faster ???!!!…. I don’t understand why a so big difference. On small emitters there is not a lot of difference 3.02 is little more jerky but on big emitters (PE Artistic/electric/Extreme graphic) there is an enormous difference. Number, life, number of end points on area emitters have a lot of influence.
Have you some suggestions ?
Thanks in advance.