Forum Replies Created

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  • Vincent Vacher

    November 15, 2007 at 12:12 pm in reply to: If you’ve been having ANY problems with 3.0.2…

    Hello Alan,
    Without reveal some secrets what enhancements do you plan for 3.5 or 4.0 ?
    Thanks

  • Vincent Vacher

    October 25, 2007 at 6:17 am in reply to: 3.02 Run slowly with some projects

    Alan,
    thank you again for your support along this thread. PI is great !!!

  • Vincent Vacher

    October 24, 2007 at 6:19 am in reply to: 3.02 Run slowly with some projects

    Hi Alan,
    You are the better !!!
    Now it’s OK. To understand, what is this parameter set for (Value &0 replace by &1) ?
    Thank you (and your team) for your support.
    Vincent

  • Vincent Vacher

    October 23, 2007 at 4:39 pm in reply to: 3.02 Run slowly with some projects

    Hi Alan,
    I have not received your e-mail and yes i know how to edit register if tell me wich key i must edit.
    Can you post it in this forum ?
    thanks.
    Vincent

  • Vincent Vacher

    October 21, 2007 at 3:48 pm in reply to: 3.02 Run slowly with some projects

    Thanks Lorenzo for your informations.
    I updated my video card driver with version 204_00_110 (last certified) but i have always the same problem and OpenGL informations are the same as mentioned in my previous post in 3.02. Alan how can PI changes the openGL informations ?
    Thanks in advance.
    Vincent

  • Vincent Vacher

    October 18, 2007 at 10:35 am in reply to: 3.02 Run slowly with some projects

    Just something i ommited:
    OPEN GL INFORMATIONS: see bellow the big difference between 3.01 and 3.02

    In PI 3.01 i have:

    Matrox Graphics Inc.
    Matrox ICD for Parhelia
    Version: 1.3
    Accumulation Buffer RGBA: 0-0-0-0
    Max texture size: 2048 x 2048
    Supported Extensions:
    GL_ARB_depth_texture
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_point_parameters
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_transpose_matrix
    GL_ARB_window_pos
    GL_S3_s3tc
    GL_ATI_element_array
    GL_ATI_vertex_array_object
    GL_Autodesk_valid_back_buffer_hint
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_logic_op
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_vertex_array
    GL_EXT_vertex_shader
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_MTX_fragment_shader
    GL_MTX_precision_dpi
    GL_NV_blend_square
    GL_NV_texgen_reflection
    GL_NV_texture_rectangle
    GL_SGIS_multitexture
    GL_SGIS_texture_lod
    WGL_EXT_swap_control
    GL_WIN_swap_hintin PI 3.02 in the driver informations i have:

    In PI 3.02 i have only :

    Microsoft Corporation
    GDI Generic
    Version: 1.1.0
    Accumulation Buffer RGBA: 16-16-16-0
    Max texture size: 1024 x 1024
    Supported Extensions:
    GL_WIN_swap_hint
    GL_EXT_bgra
    GL_EXT_paletted_texture

    Hope this helps you more (Matrox is my video card)

  • Vincent Vacher

    October 18, 2007 at 10:25 am in reply to: 3.02 Run slowly with some projects

    Hi Elvis,
    Here are the informations :
    Accumulation buffer : RGBA 16-16-16-0
    max texture : 1024×1024
    supported extensions :
    GL_WIN_Swap_hint
    GL_EXT_bgra
    GL_EXT_Paleted_texture
    and only Use hardware acceleration is checked.

    Hope this helps to help me.
    Thanks
    VINCENT

  • Vincent Vacher

    October 18, 2007 at 5:13 am in reply to: 3.02 Run slowly with some projects

    Hi Alan,
    Nothing for me about this greyed option ?

  • Vincent Vacher

    October 15, 2007 at 5:42 pm in reply to: 3.02 Run slowly with some projects

    Hi Alan,
    In 3.01 Motion blur is unchecked and if check it High quality checkbox is unavailable. When i right-click on preview window High quality is greyed and regular is unchecked. Same thing in 3.02. (does PI 3.01 and 3.02 store settings in different files ?)

    Why High quality checkbox is unavailable ? is it due the my video card ?
    I think you are right because i have problems with some other video softwares i use due to my Matrox card.
    Could you recommand me a good video card (< $350) Thanks in advance. VINCENT

  • Vincent Vacher

    October 13, 2007 at 12:21 pm in reply to: 3.02 Run slowly with some projects

    Alan,
    (acceleration checked)
    I tried to run 3.01 and compare, that confirms what i was telling you. On some emitters 3.01 is 10 times faster ???!!!…. I don’t understand why a so big difference. On small emitters there is not a lot of difference 3.02 is little more jerky but on big emitters (PE Artistic/electric/Extreme graphic) there is an enormous difference. Number, life, number of end points on area emitters have a lot of influence.
    Have you some suggestions ?
    Thanks in advance.

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