Vincent Janssen
Forum Replies Created
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he guys! I found it! finally! There are 2500 particles per sec generated right now!
I guess working for days and nights on 1 project on and on pays the price now!
Again. great thanks for your fast replies!! 🙂
Greetz Vincent
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that’s strange!! I can’t have more then 400 particles per second! 🙁 I’ll have a look into the auxiliary system!
Can it have something to do with my licensing for trapcodes particular?
Thanks for your help!
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thanks for your reply! but I don’t think that’s possible because that light trail follows a certain point. That point is an object in my main movie were I animate these light trails on top of. So if I make it longer and then shorter and import it it will not be synct anymore I guess… Or am I wrong?
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Hi! I watched the demon face tutorial and now it’s more clear to me how it also can be done. I think i’m gonna try that also. When it’s finished the vid will also be on my website. I’ll post it here when it’s finished!
Great thanks for you help!
Vincent
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Great thanks for your reply!
I make this vid for a school assignment and it has to be finished real soon so I came up with another solution that’ll be easier. This what I did:
I made a comp, put my vid in there and the put that comp on the main time line. In the vid comp I also put a green square that I line up with a constant element in the video. In my case a window of a building far away. Then I go back to the main timeline and position the video comp so that the square stays at the window. After that I copy the position keyframes, make a new comp and apply them. Then I add this code as an expression besides the keyframes:
x=thisComp.width-thisComp.layer(“fiets rit sequence.mov”).transform.position[0];
y=thisComp.layer(“fiets rit sequence.mov”).transform.position[1]-thisComp.height;
[x,y]So if the keyframe position places the comp to the right for 10 px. This expression place the comp to the left for 10 px. In that way it compensates the camera movement to the left and right. For the z camera movement I move all elements by had with a 3d layer.
I hope I explained everything clear enough and great thanks for your help!!
Vincent
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this one does the trick!
x=thisComp.width-thisComp.layer(“fiets rit sequence.mov”).transform.position[0];
y=576-thisComp.layer(“fiets rit sequence.mov”).transform.position[1];
[x,y]great thanks for your help!
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great thanks for your reply!
But it doesn’t work. Now it sets my layer on above my comp. And I want the difference in y to be compensated to the other side. So if my layer is 5 px over the edge on the top, it must be 5 px over the edge on the bottom.
Thanks for your help!
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great thanks for your fast reply!
Is it also possible to use the built in tracking feature of AE? And after tracking, can I link the Emitter (from the Particular plugin) to the tracking?