Forum Replies Created

  • Viki Piki

    April 19, 2016 at 11:26 am in reply to: Rigid body unable to stay in collider body

    Thanks!

    Setting up steps per frame and scale higher worked, but just in the case when the box is following spline with align to spline expression. When im using spline wrap, its still a mess, and im guessing it might be because the invisible box is stretching its shape according to path of the spline. The deal is that i would like to make possible for the collider box to rotate as the path is twisting, which is, i guess, not really possible with the aling to spline expression. This wouldnt be an issue if i was working with railroad shaped spline, but i would like it to be a rollercoaster one. Is there a way to make the box rotate as the spline is (i checked the tangential box in align to spline tag properties, but its rotating the box just in two axes)?

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