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Rigid body unable to stay in collider body
Hi,
I have a rollercoaster type of spline, and I have simple car with wheel suspension that I would like to move along that spline and act as a vehicle sitting in a wagon. I created an invisible box with collider body, spline wrap or aling to spline expression so the simple car with rigid body can be inside it and jump bit around while moving along the rollercoaster. The problem is, even after the slightest turn, the car “escapes” the box with collider body. Is there any way to secure that the rigid body car will stay in the collider body box no matter what?
So far i played with dynamics>expert>steps per frame setup, collision shape is setted up as moving mesh in collider body, etc., but still im unable to keep the car in that box for the whole time.