Tom Sefton
Forum Replies Created
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exactly – individual production companies that are making programs for the bbc are the ones that use freelancers in the most part and they choose what fits them best. For the majority it is still avid and adobe. Fcpx is used but in the main by news and some sports.
Co-owner at Pollen Studio
http://www.pollenstudio.co.uk -
Much the same experience. Fcpx might be used in bbc for some productions but for most long form stuff it’s avid or premiere. For now.
Co-owner at Pollen Studio
http://www.pollenstudio.co.uk -
Barefeats have some results posted showing performance changes with this setup
Co-owner at Pollen Studio
http://www.pollenstudio.co.uk -
Apple buying Tim Dashwoods plug-ins was a key thing that indicates their view of how important 360 and VR creation could be for content producers. He had figured out how to do something that even oculus refused to support on their own website and proved that Apple hardware was fast enough to be used for 360/VR. This is why having native support for VR is better than plugins – because it requires a complete understanding between hardware and software producers which hasn’t been there before now.
If fcpx is going to natively support the HTC Vive, this indicates a major shift because it means that htc will have to produce a Mac driver – even if this is only supported by the new iMac pro.
Apple are damned if they do and damned if the don’t with VR – it’s excellent they have added the native support and the non specific release date to me could indicate a timed release with the iMac pro and official drivers from htc/Apple.
Co-owner at Pollen Studio
http://www.pollenstudio.co.uk -
4hrs later….its working. D’oh.
Hopefully some kind of future VR update will be coming soon that makes this easier, along with some official Mac OS drivers for Oculus Rift too.
Co-owner at Pollen Studio
http://www.pollenstudio.co.uk -
To put it simply, it just doesn’t work. The Dashwood drivers haven’t been updated in nearly a year and the Oculus drivers were released in 2015 and only work with the DK2 device. I’ve tried on 2 separate Mac Pro systems and with both drivers and oculus installed it causes massive crashes after a few minutes. Even running parallels, the rift won’t detect the GPU in the Mac Pro 2013.
The best I could get was the rift being used as an external display for FCPX but the tracker not working, and then after a few minutes full system crash.
I can’t believe that I need to buy a new PC….!
Co-owner at Pollen Studio
http://www.pollenstudio.co.uk -
Yes was hoping to use this – does it work ok for full stereo VR, and are there any limitations to playback with the new Mac Pro?
Got some large projects coming up requiring stereo VR delivery and either need to use fcpx all the way through or offload to fusion, which I’m unsure as to its support for oculus via the Mac.
Co-owner at Pollen Studio
http://www.pollenstudio.co.uk -
Yes, if you’ve paid shutterstock for the footage and the billboards are supplied with motion tracked green, then use it for whatever you want – shutterstock should give you their terms but it sounds fine
Co-owner at Pollen Studio
http://www.pollenstudio.co.uk -
Ha. I think Fincher is a red believer through and through, I think he can ask those guys for anything after using red on some of his biggest films.
Co-owner at Pollen Studio
http://www.pollenstudio.co.uk -