Forum Replies Created

Page 19 of 72
  • Tom Sefton

    December 6, 2017 at 4:13 pm in reply to: The new Mac Pro VS MSI?

    This – exactly this. The Dell site is painful. The only one that isn’t is the Boxx or Maxx website, but no UK local tech support makes them impossible for us.

    No matter how cheap the hardware, I would never switch from FCPX and apple to PC and Edius/Resolve. I think this will likely be the case for many producers.

    Co-owner at Pollen Studio
    http://www.pollenstudio.co.uk

  • Tom Sefton

    November 28, 2017 at 12:18 pm in reply to: iMac Pro or next year’s Mac Pro?

    I think a dog would have a better chance of building a PC that works than I would.

    Co-owner at Pollen Studio
    http://www.pollenstudio.co.uk

  • Tom Sefton

    November 27, 2017 at 7:09 pm in reply to: iMac Pro or next year’s Mac Pro?

    But my point is that you are in a minority of editors and creatives that have the knowledge and expertise to build a machine that is reliable enough to earn a living from.

    Co-owner at Pollen Studio
    http://www.pollenstudio.co.uk

  • Tom Sefton

    November 27, 2017 at 5:15 pm in reply to: iMac Pro or next year’s Mac Pro?

    Plus you need to have some pretty specific knowledge before you start. It’s like comparing the purchase of a new convertible against a kit car.

    Not for everyone – rewarding if you can do it, but takes time and effort that you could otherwise spend making money/enjoying the experience, and nobody to help if the clutch fails.

    Co-owner at Pollen Studio
    http://www.pollenstudio.co.uk

  • Tom Sefton

    November 27, 2017 at 10:46 am in reply to: iMac Pro or next year’s Mac Pro?

    Sigh. Someone asks a question about iMac Pro and somehow the topic is brought on to building your own PC. Anyone who is considering buying an iMac Pro is not in the slightest bit interested in building something themselves.

    Also, Oliver’s point about cost/benefit ratio is not a straw man if you are pushing the agenda of cheaper is better. It is totally relevant.

    Co-owner at Pollen Studio
    http://www.pollenstudio.co.uk

  • Tom Sefton

    November 20, 2017 at 12:44 am in reply to: 360-degree video

    the ozo wasn’t top end. The image quality was crappy, it was poor in low light and unreliable on long takes. It had no way of changing convergence or setting focus effectively and recorded to a lossy mp4 format. It was highly overpriced when you compare its capabilities to the insta 360 pro which is a 20th of its price and comes with free software for anyone to use – this was more likely the reason for the demise of the ozo; a camera that was on sale that did the same thing at the same quality for 20th of the price with free control, playback and stitch software.

    Anything using GoPro is suspect as I’m yet to see those shutter synced for long takes which is scary for making 3D VR.

    A top end solution is yet to arrive but will come soon – excellent quality images, simple to shutter sync, lightweight and manoeuvrable, adjustable convergence, switchable lenses and high quality recording codecs.

    And as to your final question, no I can’t elaborate yet, sorry.

    Co-owner at Pollen Studio
    http://www.pollenstudio.co.uk

  • Tom Sefton

    November 19, 2017 at 10:06 pm in reply to: 360-degree video

    It’s a medium sized market that is limited by the consumer grade cameras that can actually deliver true VR, and stitch it together effectively. It’s a simple enough thing to deliver cgi based content, but filmed content is much more complex.

    Once a top end solution is available for filming, it will filter down with more and more producers being asked by agencies for VR content. I’m sure it was worth pro apps adding support for this in fcpx, not just for the immediate use, but the statement of intent that Apple hardware is fit for purpose with productions like this.

    We are working on some cool stuff with VR filming that we hope to have ready early next year.

    Co-owner at Pollen Studio
    http://www.pollenstudio.co.uk

  • Tom Sefton

    November 18, 2017 at 12:14 am in reply to: Is Compressor a serious product?

    I’m really curious about this. If you are saying that there is not a chance that a program can make a faster encode without using the processor at 100% for its full duration of the project, how is it possible to quantify the efficiency of software by ignoring the amount of time it takes to do a job?

    Perhaps the task being offloaded to GPU or hardware acceleration of h264 might help?

    Co-owner at Pollen Studio
    http://www.pollenstudio.co.uk

  • Tom Sefton

    November 17, 2017 at 4:18 pm in reply to: Is Compressor a serious product?

    If adobe media encoder uses 100% but encodes at the same speed as compressor what does this mean?

    Co-owner at Pollen Studio
    http://www.pollenstudio.co.uk

  • Tom Sefton

    November 17, 2017 at 9:25 am in reply to: Is Compressor a serious product?

    I have no clue about this at all so it’s only a question.

    When you talk about processor usage, isn’t it logarithmic, so twice as fast as 30% would be 130%?

    Co-owner at Pollen Studio
    http://www.pollenstudio.co.uk

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