Todd Stopa
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Well thank you 😀
I am still too inexperienced and after many tries am unable to get your tutorial on beat detection to work.
Ill keep learning and maybe ill someday get it workin.
Thank you for your time and contributions you’re a rockstar!
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Dang your advice seems to be found across the land. Ive been high and low searching for this and your name comes up much more often than not.
Thanks 4 your contribution to us learners over the time you’ve spent helping 🙂
I found this post after a very long search.
https://www.videocopilot.net/forum/viewtopic.php?f=5&t=12269
its about ducking audio expressions. but im not sure if following this as a guide to my own expression would be good or not as im not sure if it “waits” for the “audio duck/animation” to complete but it does mention soundkeys directly as a possible input to one of the variables in the script.
I wonder if you have any knowledge of this method and whether applying it to my work would help.
I find this scripting language extremely complex for my newcomer status to the xpressions and maxscript “league” of work.
I do wonder though why after effects doesn’t seriously consider just adding a value store for variables (outside of frame time/permanent residency) in the next release.
It would make TONS more possible without a person having to learn lots of syntax before being able to tell the comp what you want to do.Anyhow I really appreciate your help with this, In your last post you mentioned counting back to check how much time has passed since the last “threshold”
do you know the expression and syntax needed to “count back”
I think in the link Ive included counting back is likewhile Time=-< or something am it right?
this whole cant access data from any other frame thing is really throwing me off as im used to visual basic where variables are declared and accessed over time as a main function of the language. but after effects seems to have trouble with this or something.
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The third one would be the option I am looking for
In your words the “most complicated”
I would need this to happen on the fly as well, when I replace the audio footage.
Is this possible.
Would you know of a way to go about doing it?
Ive been to that site many times but it doesn’t work with soundkeys, and I am a novice scripter, That project is setup for reading direct from an audio file. but never theless any help would be appreciated.
This is like the holy grail for me in after effects.
I am also seeking a similar solution in 3dsmax, but it has its own complications.
I knew it wouldn’t be that easy, but yes I do need to trigger an animation have it run its course and then be available once again for a future trigger.
Do you have any advice on how I would achieve this? sounds like it needs to store variables, and from what I know of ae there is not such possibility, besides using a null to hold a value from a previous frame etc.
Thank you for your time
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Minimax really is the answer.
I have personally done this. You need to play with the settings to get it to look right as well as the number of bars in the audio spectrum.
I would give you the project file but as it was just for practice I deleted it on exit.
I always try to duplicate the vizs that I honor and monstercat was no exception 🙂
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https://www.youtube.com/watch?v=p1q0wtdPwMw&list=FLG3SPCOG7fMIOFktLYh2bdg&index=1
this is the best tutorial I could find for spraying water in AE, you could use this technique to get blood spray that looks pretty darnd good if done right.
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My guess is a falloff shader on a plane with a fractal turbulence or noise modifier in programs like 3dsmax.
or you could use trapcode form to attempt to get close.
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Todd Stopa
August 6, 2013 at 4:06 am in reply to: Trapcode Particular Depth of Field won’t focus nearby particlesCheck the aperture settings it determines what range is in foucus and what range is not in focus, distance settings only move the “aperture focus range” around so if its too thin or too thick it can give undesired results.
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so you want monstercats new layout huh? haha
I just did this yesterday
you use minimax effect on the layer generating the spectrum, adjusting both the thickness of the bars as well as the minimax adjustments and you can get exactly what monstercat has on their new layout, took me forever to figure that out so im just paying it foreward.
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Thank you Exactly what I was looking for.
For future reference to people on the web.
With the integrate falloff setting, if you set the values for ins and outs too high you will hit a “barrier” within about 30 frames.
the limit for on output on soundkeys integrate is 10000 so its best to set the values between 0 and 1 and multiply in the expression link to whatever you are controlling otherwise the animation will stop when the output reaches 10k.
Thanks for the help 🙂