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Activity Forums Adobe After Effects Expressions After effects And soundkeys Continuous Rotation.

  • After effects And soundkeys Continuous Rotation.

    Posted by Todd Stopa on August 5, 2013 at 7:01 am

    Hello Ive been reading posts here since time immemorial I am looking for a very simple (I hope) answer to a question I’ve had for ages.

    I have soundkeys and I am linking the first output via pickwhip to whatever I want to rotate.

    the problem I have is that soundkeys rotates the object and when the volume goes back down the object rotates back to its original position.

    I would love it if I could have an object only add the value of the output in soundkeys to the current value held in the rotation… not sure if I said that correctly.

    In visual basic it would look like this

    me.rotationX= me.rotationX + soundkeys.output.1

    every frame I would like to add to the value of the rotation.

    Im sure its a very simple thing but for the life of me I cant figure out how to phrase the question to google to get the answer.

    I am a complete and total noob.

    I have tried messing with the expression auto generated by pickwhipping and to no avail soundkeys seems to reset the rotation back to its starting value whenever the volume goes back to 0

    also is there a way to smooth the “attack” of soundkeys and not just the falloff.

    say a kick hits in the audio’ soundkeys instantly puts the value to its output instead of gradually increasing… is there a way or expression that I can put between soundkeys and whatever its controlling to smooth out the attack time?

    Thank you very much

    auto 🙂

    Todd Stopa replied 12 years, 9 months ago 2 Members · 2 Replies
  • 2 Replies
  • Dan Ebberts

    August 5, 2013 at 1:52 pm

    For continuous rotation, just set Range 1’s falloff to “None (integrate)”.

    Dan

  • Todd Stopa

    August 5, 2013 at 3:09 pm

    Thank you Exactly what I was looking for.

    For future reference to people on the web.

    With the integrate falloff setting, if you set the values for ins and outs too high you will hit a “barrier” within about 30 frames.

    the limit for on output on soundkeys integrate is 10000 so its best to set the values between 0 and 1 and multiply in the expression link to whatever you are controlling otherwise the animation will stop when the output reaches 10k.

    Thanks for the help 🙂

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