Forum Replies Created

  • Tj Smith

    May 14, 2020 at 7:05 pm in reply to: Performance Troubleshooting

    Typically 30 seconds to 5 minutes (Track teasers for social media + youtube visualizers)

    This is definitely a step up from my mac book but after asking around it seems that AE doesnt really support multi threading so its maxing out only a portion of the cores, and not utilizing the rest.

    All my files reside on the NVME drive, but I think the issue is I use img sequences, video footage, shape layers, audio, pngs … alot for it it handle.

  • Tj Smith

    September 24, 2019 at 8:12 pm in reply to: Exporting / Compression

    Great, thank you for the reply. Ill test out the animation codec as well as directly to AME.

    Few more questions if you know the answers, or can point me towards some resources. I would really like to understand exporting and compression better and from a more technical standpoint. My issue being the quality seems fine when viewing on my computer, but when I upload it somewhere it looks more compressed than what other peoples work.

    1. Would rendering with animation codec, then re-rendering to h.264 with AME or Handbrake cause quality loss because you are rendering it twice?

    2. What is the difference between format (quicktime / sequence) and codec (h.264 / prores 4444)? Is quicktime what makes the file a .mov? In that case what’s the difference between .mov and .mp4?

    3. Is a larger file size better? Does that mean im retaining more quality initially, or is it better to get a smaller file so there is less compression upon uploading. (I suppose this depends where im uploading but in general facebook / instagram)

    4. How much does frame rate effect quality? I understand how it would mean less details in quick movements but how do you compare that vs file size.

    Really just looking for deeper explanations so I can make smarter choices though the creation process. Would love to see my work get uploaded online at the quality I can actually render it at.

  • Tj Smith

    August 25, 2019 at 4:33 am in reply to: Bounding box beginner

    Maybe I’m over explaining this, but appreciate the help!

    I just want to be able to center the png. but bringing it in from photoshop (where it is not centered) creates a bounding box at 1080 x 1080 so when I hit center, it centers the box, not the image. If it clipped the bounding box to the actual png and left it in place with the anchor point centered, I could just use the center in comp.

    My plan was to make a new comp with all these stacked circular layers, and have them rotate individually then pre comp. But the issue is getting the anchor point dead center of each individual later so there is no weird wobble or issues with scaling from 0-100.

    I’ll re read your reply when I’m back at my computer and post more pics if I can’t figure it out.

    Thanks again!

  • Tj Smith

    August 25, 2019 at 1:59 am in reply to: Bounding box beginner

    So I was looking through some videos before this and came across the Pan Behind Tool but…

    With that tool, I’m basically just eyeballing the center and trying to place the anchor point in the middle? I can get it close, but not every layer is as easy as the circular spike example, and if im slightly off with my hand placed anchor point it will cause a wobble right?

    Theoretically, if the bounding box was at the exact edges of the png, I could center it up exactly and easier with that tool then the basic align tools.

    If that makes sense? The same concept in cinema 4d, I would just use magic center to find the exact center point, then use PSR to center it.

  • Tj Smith

    March 26, 2019 at 12:25 am in reply to: Dynamics interacting with displacer

    Worked thank you!

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