Tim Kurkoski
Forum Replies Created
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No, there’s really not a way to tie the time remapping values to your mask keyframes. (Well, maybe with expressions, but that’s a discussion for another day.)
What you can do is stretch out your mask keyframes to match the new timing. Select all of the keyframes, then hold down the ALT (Option on Mac) key and click and drag the last keyframe until they’ve stretched where they need to be. If it’s more appropriate, you can also drag the first keyframe.
Depending on how exactly you remapped time and how many keyframes you have, you may need to adjust some keyframes manually. Double-check. For the future, and you’ve probably already realized this, it’s easier to wait until after you’ve done time remapping to apply most other effects.
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[half-serious]: Is shooting a can of silly string against a green screen an option?
The first thing that came to my mind when I read this is After Effects. It would be not trivial, but relatively simple to accomplish this with, off the top of my head, an animated distort effect (on a stringy looking layer) or a particle generator.
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If switching to GDI helps, it definitely is something with the video driver, or something else on the system that is fubar’ing the driver. That card should definitely be capable of running Direct3D properly.
Did switching to highest quality do anything? Normally Premiere will down-res the image if it feels it needs to in order to achieve real-time playback. The behavior you described sounds a lot like that. Using highest quality forces Premiere to keep the image at high-res, but at the possible cost of playback speed. If that helps, you may have some sort of a system resource issue; ie. Premiere needs more power to handle the playback.
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Premiere Pro always captures and renders with the MainConcept DV codec. It’s hard-wired into the program this time.
The other info you’ve shared makes it sound like what you’re having is simply an issue between Premiere Pro and the display card. If you haven’t already, go to the pop-out menu for the Monitor window and set the quality to highest. (If that doesn’t help, in that same menu choose Playback Settings and choose GDI or Direct3D for the display mode, whichever you aren’t currently using.)
The only problem is I don’t know why splitting a clip with the razor is causing this behavior, or why adding a null effect is fixing it.
In any case, I’d recommend looking for updates for your display card, and/or tweaking the settings- lower the resolution, turn off any 2nd monitor, try pulling hardware acceleration down to one notch above minimum, that sort of thing.
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What version of Premiere are you using? I’ve never seen dropping a null effect (an effect with values set at zero) do much for Premiere Pro, but in 6.5 it was a pretty common fix.
If my swiss cheese memory hasn’t melted yet, I think this article may point to a better solution:
https://www.adobe.com/support/techdocs/328201.html -
You can do it, but you’ll need to basically rebuild the menus within your new Encore project.
You don’t have to completely start from scratch, though. The menu files for the old project are located in the project’s folder in your hard drive. They’re PSD files, so in your new project you can simply import them as a menu and they’ll be complete and ready. All you’ll have to do is set up the links again, though that includes any animated backgrounds. This also means importing the original video assets that you were using. You can find the transcoded versions (if any transcoding was necessary) in the project folder as well.
Otherwise you could simply save a copy of that old project and start building your portfolio project from it. But it sounded to me like you’ve already invested some work in the new project.
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The Hold Forever option gets grayed out when you add video or audio to the menu or animate the buttons. It’s only intended to give an option for still menus to last indefinitely as opposed to having a duration and then committing and end action (with or without looping a certain number of times).
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I’m not sure I entirely understand the question. You want a motion menu where the buttons are animated, but after they run out of video you want them to be still, correct? But then you said that you don’t want to jump to a still menu. Does that mean you have other animation in your menu besides the buttons that you want to continue playing?
The simplest way I can think of doing something like this is to build the animated buttons into the menu background (rather than letting Encore create them) with After Effects or Premiere. After the last frame of the animated buttons, replace them with the still buttons that you want and extend their duration for however long you want. To make the menu last indefinitely, though, you’ll have to loop back to the start of the still buttons at some point. If you’re using audio, you’ll probably want to adjust the loop point to match the audio. If necessary, make a version of the audio with a second instance (so that it repeats itself), and then only loop back to the beginning of the second instance.
Otherwise, what you’re asking is not possible. The menu has to loop at some point, or you have to make a jump between two menus- the animated one and a still version.
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That actually occurred to me last night, too. But you’re right, it’s too much work.
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That actually occurred to me last night, too. But you’re right, it’s too much work.