Forum Replies Created

  • Tig Coates

    April 17, 2005 at 9:45 pm in reply to: What happened to Live Type?

    my mistake

    good to have more integration of LiveType

    tig

  • Tig Coates

    April 17, 2005 at 9:40 pm in reply to: What happened to Live Type?

    https://www.apple.com/finalcutstudio/finalcutpro/specs.html

    FontMaker utility seems to be a standalone app.

    tig

  • Tig Coates

    April 17, 2005 at 9:28 pm in reply to: What happened to Live Type?

    LiveType is now where it is needed-
    in the applications

    tig

  • Tig Coates

    April 3, 2005 at 9:04 pm in reply to: Re: What could be improved in FCP?

    Hopefully v5 will address all of these issues
    thanks for everybody’s input.
    I have attempted to categorise all of your posts.
    10.4, QT7, Core-technologies and other improvements will no doubt
    facilitate v5 in being v. cool.
    Any further comments are welcome.
    There are workarounds for some of these issues but anyway –

    Scripting
    FX-Script & Applescript to address the whole application

    GUI
    larger fonts & buttons for GUI
    user colour choices for timeline media

    Capture & Import
    media preview when importing files
    edit to timeline from log and capture window
    marker shortcuts in log and capture window
    capture now or later
    capture time remaining for individual clips
    edit while capture

    Audio
    XML integration with Logic fixed (107-region problem)
    AU plug-ins to display their native GUI
    peak-level meter also work according to PPM spec.
    QT 7 to facilitate 4 channel audio capture

    General
    Core-MIDI access to whole application
    ability to specify exact speed of scrolling text
    curves in colour correction tool
    improved timeline/project performance

    Edit
    multi-cam support
    dedicated time-code window
    scroll-in-play
    variable frame-rate FF & REW in the viewer or canvas
    only the editor stops playback function
    bezier handles for speed change/automation
    phantom marks

    Core-Visual
    improved scaling algorithm
    RT scopes
    integrated LiveType
    3D Open-GL effects

    Sequence
    multiple RT/extreme codecs on the same timeline
    RT/extreme HDV edit
    sequence to target renders to alternative codec

    Output
    mastering tool fix
    improved media management
    re-capture improvement
    automatic import of renders to bin or timeline

    Facility
    network rendering
    multi-seat editing

    thanks
    Tig

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