Theo Miesner
Forum Replies Created
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Hey there Isaac! I’ve had that same issue. Luckily the fix is pretty simple. In your NLE (I am going to use Premiere Pro as an example) select all of your multicam sequence then right click > multicam > flatten. Re export your XML and you should be golden!
shameless plug: If you want more sweet Resolve tips be sure to check out my youtube channel https://www.youtube.com/channel/UC_4HXushRwS_9b1JdRFYVgw
Hope that this solves it for you,
Theo -
I made a tutorial about how to do just that the other day. Check it out! https://www.youtube.com/watch?v=4DBe2ti3wSA
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Hey Walter!
It sounds like you are trying to make an HDR (High Dynamic Range) image, which is super easy in photoshop, its just a matter of learning the buttons, and tweaking the settings.
the sequence is File>Automate>Merge to HDR Pro… Then you select your two images and hit “OK” and a new window will open where you can tweak the settings to your hearts content!
Hope this helped!
-Theo -
Hey Alex,
First off sorry to hear about the noise problems, always a real bummer. Secondly Waves Z noise should be compatible to the best of my knowledge with soundtrack pro, but I’m not sure how much it will do (it will definitely be better than the built in stuff, but I’m not sure if it will be worth the 3-400 dollars). Waves Z sound can work with some complex noise, like computer hum, but rain is a really really complex source that most likely won’t be able to be taken out very well, though it will do well on your other sources. Sorry if that wasn’t too much help.
Theo
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Hey Adam,
The minus 10 dB actually doesn’t do anything for background noise, if anything it will encourage self noise from your audio interface having to boost the levels back up those 10 dB. I would recommend setting your gain so that you are peaking at about -6 on your audio meters in Vegas. If you can’t get around that level for some reason then be sure to record in the highest bit depth possible (probably 24) that way you retain more of the information way down in the depths of your audio information, and can be boosted more transparently in post.
As for getting a “Deep, Punchy voice-over type effect” there are 2 easy things to do. The first is extremely simple, stand closer to the microphone. Since your microphone is cardioid it exhibits “the proximity effect” which basically means that when the sound source is close to the microphone element, then the lower frequencies are boosted which gives you that bassy smooth radio/voice over sound (this is only shown in directional microphones, the more directional the more the effect, and visa versa). A second more complicated thing that you can do is to add a compressor to your track in Vegas this will smooth out your voice and if done properly really beef it up. I cant tell you exactly what settings to use, but something along the lines of:
Threshold – just about at the lowest level that you are talking at
Ratio – some where around 4:1
Attack – between 20 and 50 ms
Release – around 100 to 150 msI know that thats quite a bit to read, but I hope it helps.
Theo
