Forum Replies Created

  • David Martin

    September 12, 2025 at 8:06 am in reply to: Morphs and Booleans

    That’s what I was thinking too – The Boole-ed object has different point references so, the OG Morphs have nothing to work with.
    It seems to be the case with the UV Map too – The new one has the same islands but the seams are messed up.

  • David Martin

    September 11, 2025 at 1:05 pm in reply to: Morphs and Booleans

    Yeah, sorry… Maybe I didn’t give enough details. Sadly, I can’t share anything NDAs etc.
    Lemme try and break it down more.
    * My final software is not C4D and I’ll be FBX Exporting out meshes with morphs.

    The Heart Model has a Pose Morph setup – That’s all done, not problem FBX and my final software sees everything. However, my client wants a section cutaway. So, I Boole-ed out a section.

    I can’t remember what it’s called in C4D but, I’ve converted the Boole-d mesh to an new object.
    – However, that removed the Pose Morph.
    So, I need to get the original Pose Morph from the original object to its boole-ed out copy for the export.

    Thank you for your time. 🙏

  • David Martin

    September 11, 2025 at 9:15 am in reply to: Morphs and Booleans

    Thanks for the video 👍
    Nice use of the ‘Constraint’ – I’ll remember that for other things.

    The difference is: I have the “Beat” as a Pose Morph on my uncut object. Now I want to Boole away a section from that. Then freeze everything down to be left with an object that retains my Pose Morph and the new cutaway.

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