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Morphs and Booleans
Posted by David Martin on September 10, 2025 at 1:03 pmRunning C4D 2025.2.0
I have a Heart Model with Pose Morphs – so it can “Beat”.
What I want to do is Boolean out a section and keep my Morphs.
I can Boolean out a section no problem but, the new object doesn’t contain any Morphs.
– Is there a way to transfer the Morphs??Any YouTube Tutorial Links Welcomed too. 🙂
Cheers. 🙏
Kouraib Abdmalekreplied 7 months, 1 week ago 2 Members · 8 Replies
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8 Replies
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Kouraib Abdmalek
September 11, 2025 at 8:52 amHi, David,
I’ve put a screen recording below showing how to do this, I hope this helps you.
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David Martin
September 11, 2025 at 9:15 amThanks for the video 👍
Nice use of the ‘Constraint’ – I’ll remember that for other things.The difference is: I have the “Beat” as a Pose Morph on my uncut object. Now I want to Boole away a section from that. Then freeze everything down to be left with an object that retains my Pose Morph and the new cutaway.
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Kouraib Abdmalek
September 11, 2025 at 12:40 pmYou’re welcome David! Honestly I can’t see the difference between what I did and what you’re looking for, but no problem, I hope you could attach a file, screenshot or screen recording so I can check it and do my best to help you.
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David Martin
September 11, 2025 at 1:05 pmYeah, sorry… Maybe I didn’t give enough details. Sadly, I can’t share anything NDAs etc.
Lemme try and break it down more.
* My final software is not C4D and I’ll be FBX Exporting out meshes with morphs.The Heart Model has a Pose Morph setup – That’s all done, not problem FBX and my final software sees everything. However, my client wants a section cutaway. So, I Boole-ed out a section.
I can’t remember what it’s called in C4D but, I’ve converted the Boole-d mesh to an new object.
– However, that removed the Pose Morph.
So, I need to get the original Pose Morph from the original object to its boole-ed out copy for the export.Thank you for your time. 🙏
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Kouraib Abdmalek
September 12, 2025 at 6:39 amThanks for the clarification! it depends on the nature of the workflow. I think you could copy the bool object, make it editable, and then transfer the pose morph to it, even if it maybe requires reconfiguration of some settings. The complexity of the workflow might make that difficult, but you can bypass this by using the Store Selection tool to save the points or polygons controlled by the pose morph and then transfer that to the new mesh. I will make a screen recording for you that shows all of this once I get my pc.
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David Martin
September 12, 2025 at 8:06 amThat’s what I was thinking too – The Boole-ed object has different point references so, the OG Morphs have nothing to work with.
It seems to be the case with the UV Map too – The new one has the same islands but the seams are messed up. -
Kouraib Abdmalek
September 12, 2025 at 10:27 amThe video is a bit long, but as you can see it does the trick although you may need some extra work, I hope this helps you at least temporarily because I have another idea in mind that depends on making the cut without the bool tool but I haven’t tried it yet, however please let me know if this method works for you.
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Kouraib Abdmalek
October 14, 2025 at 10:03 amHi David,
This is an other way to do the trick using Volume Builder as in the video below, hope this will help you.
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