thanks to all,
hi Julian06
What I did:
– null with the illustrator path and the “emitter” is set to “light”
– solid with particular
– then the emitter with an expression: thisComp.layer(“Null”).transform.position
so solid “particular” is following the path
so far that is ok
now I pickwhiped the camera to the “null” but there is a lot of smoke from particular so that I could not see enough (expression like above). for that I wanted the camera a little bit “higher”
your suggestion was:
toWorld(thisComp.layer(“Emitter”).transform.position)
but there is always an error. (Layer Space Transforms: there is
toWorld(point, t=time)