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  • Posted by Thea Birgit on December 2, 2006 at 11:39 am

    hi
    it is hard for my I think it is not difficult but I did not get it
    What I want to do: with 3D stroke I want to paint a path
    – I animated “end” (first keyframe end = 0, last keyframe end = 100)
    – this path should go into depth. with x-rotatiom (3d stroke-transform) it is ok
    – with “tapper” I animated the “end” that is also ok
    What I missed:
    a camera should fly just above this stroked path – that means perhaps to link the camera to the path or to link the path to a null and then to a camera
    the mask I painted in stroke has no keyframes so how could I link anything to nothing ????
    Is this a wrong thought or what could I do to solve the problem

    thanks again and always with greetings from munich

    Koolascucumber replied 19 years, 5 months ago 6 Members · 11 Replies
  • 11 Replies
  • Mylenium

    December 2, 2006 at 12:39 pm

    You cannot access the information used internally by 3DStroke. You have to manually match your camera.

    Mylenium

    [Pour Myl

  • Steve Roberts

    December 2, 2006 at 1:05 pm

    … or use a 3D app such as Cinema 4D or its worthy brethren.

  • Julian Sixx

    December 2, 2006 at 5:34 pm

    hi gigamaus 😉

    Do you own particular as well?
    You could use Particular to create the stroke.Use a light as an Emitter and animate the light’s position.
    As for the camera movement,just pickwhip the Poi of the camera with the light’s position.In addition to that add this Expression for the cameras’position> toWorld(thisComp.layer(“Emitter”).transform.position)or
    try any other of this Layer Space Transforms expressions.

  • Thea Birgit

    December 3, 2006 at 9:59 am

    thanks to all,
    hi Julian06
    What I did:
    – null with the illustrator path and the “emitter” is set to “light”
    – solid with particular
    – then the emitter with an expression: thisComp.layer(“Null”).transform.position
    so solid “particular” is following the path
    so far that is ok
    now I pickwhiped the camera to the “null” but there is a lot of smoke from particular so that I could not see enough (expression like above). for that I wanted the camera a little bit “higher”
    your suggestion was:
    toWorld(thisComp.layer(“Emitter”).transform.position)
    but there is always an error. (Layer Space Transforms: there is
    toWorld(point, t=time)

  • Julian Sixx

    December 3, 2006 at 12:31 pm

    Hi

    [bembler] “- then the emitter with an expression: thisComp.layer(“Null”).transform.position”

    There is an easier way on this one,just create a maske shape keyframe and paste it into the Emitter’s position.Now the light= “Emitter” has got the position data from the path.So no need for the path layer anymore.
    Position the camera where you want it to be and parent it to the light Emitter
    Example project here https://rapidshare.com/files/5869558/Bembler.zip.html
    As for the toworld expression ,it won’t work proberly with this example,sorry.Apparently,it only works with 3d position data.

  • Thea Birgit

    December 3, 2006 at 8:11 pm

    danke Julian06
    thanks
    I will try
    greetings from munich

  • Aroonzfx

    December 4, 2006 at 4:57 pm

    thanx for the responses..
    helpful for all
    🙂

    aroonz

  • Koolascucumber

    December 5, 2006 at 4:42 pm

    hey..
    bembler

    can i get the aep file as well ?

    thanx

  • Thea Birgit

    December 5, 2006 at 7:50 pm

    yes
    please email me and I will send it to you

  • Koolascucumber

    December 6, 2006 at 8:44 am

    thanx..
    what is ur email id ?????
    mine is arun_p_g@rediffmail.com

    thank u once again..

    aroonz

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