Forum Replies Created

  • Thad Rydell

    January 16, 2009 at 9:10 pm in reply to: Unique envelope types? (panning/masking/video fx)

    Yes! Finally found the option and that’s a good trick, makes the whole process feel somewhat more automated, less tedious. Thank you and Douglas!

    It also opened my eyes to the idea of actually naming your tracks to make things a bit more easy to follow.

    Now if only I could find a way to make those new track clips already start with the same Media Settings as where they were copied from, so I wouldn’t have keep changing the aspect ratio back to widescreen. Also can’t seem to find a DV format to dump in to that allows 704×480. Well, you can’t have everything! Time for more putzing around I guess 😀

  • Thad Rydell

    January 16, 2009 at 8:16 pm in reply to: Unique envelope types? (panning/masking/video fx)

    Thanks for just a quick response, wasn’t expecting that! Ah, to have one of the pros tell me I’ve maxed out my options is a bitter sweet wine indeed…

    When you say “Render to New” is that the same as what I mentioned before? Just pick out the stuff you need and do a regular uncompressed render? I guess it is better than no options at all.

    And embedding the .veg into your rendered movie itself? Sort of as a back up for your project files? That could come in handy. So if I distributed it to an online video project sharing community, someone could just scan it with their own Vegas and pick up where I left off 🙂

    Or wait, does that mean if I import the rendered movie (say a .avi) into Vegas, it wouldn’t just be an audio/video stream, it would be all the tracks and keyframes and composite nodes and so forth?

    Because that’s another thing I’ve wanted to do: share the details between .veg projects, not just getting the one combined stream but being able to access all your previous Vegas editing specifics from a different project. Like if one wished to import a scene in the movie WITH all the original splits/keyframes/masks and so forth.

    Is what you mentioned a way to do this? (maybe if I could open 2 Vegas projects at once then I could copy from one and paste into another? I’ll have to try that out, but I doubt I’d have enough computer memory left to manage it even if it works…)

  • Thank you for your help and patience! I’ve enjoyed fiddling around with encoder options, blurring styles, velocity envelopes and supersampling. Making test render clips and critiquing the differences. Glad to finally see first hand some of the pains and pleasures video authors have to go through.

    The fuzziness of supersampling lacks professional level polish that I assume one can get by running their final encode through Twixtor and Adobe AE, but it gets the job done for now.

    Nevertheless, I’m still itching to find a way in Vegas to insert non-blurry/ghosted motion approximated frames and save my wallet from getting sucked into the Adobe AE vortex 😛

  • I notice Vegas inserts a kind of blurring effect there rather than drawing/guessing real in-between frames. And you can pick from 6 quite passable blurring styles.

    This works fine, though it is a bit obnoxious when you freeze-frame and see how blurry what you’re really watching actually is. I’d rather if the video had a succession of clear unblurry frames, as the difference is noticeable. Blurring just doesn’t seem as polished as the real thing.

    So Twixtor can draw the real frames, not just blurs?

    And you mention After Effects. I have no experience with After Effects, but tell me this –> Can I import my Vegas .veg project file into After effects and keep all my timestamps/speedups/slowdowns and so forth?

    If I buy After Effects AND Twixtor [my wallet is saddened by this prospect 🙁 … ] can I then run my final Vegas render (.mp4) through AE/Twixtor and obtain a genuine non-blurred, motion-approximated 60 FPS video file from the original 29 or whatever FPS file?

    It’s just that I saw someone else seriously improve their animated project by doubling the frame rate very professionally, and looking at the music video I can see there’s no blurring in-between frames at all. Crisp, professional work.

    The animated clips the guy used as the source were naturally choppy, but the way Twixtor cleaned it up was just unbelievable. He also said the render took 3 seconds per frame at 60 FPS with the latest hardware 😀

  • No kidding? Thank you for the info, I never would have guessed.

    So when one slows down a clip (expands it while holding ctrl) it’s already composing frames to insert at render time? Is there a menu somewhere we can access to control this, crank it up a bit?

    I just finished a project at 23.976 FPS. If I wanted to double this to 46 FPS and make sure Vegas does motion approximation, once for every frame, is there a special menu I need to navigate through or trick of some sort?

    When I right-click the media clips for the project in the Project Media window and go to properties, I notice the Frame Rate is always greyed out at “23.976”. It’s ok to just leave it that way?

    My goodness, I just went to Project Properties and right there it seems you can switch to “59.940 (Double NTSC)”!

    Very excited to find out what happens when I render with that option checked!

  • Using a combo of MKVtoolnix, Yamb and MP4Cam2AVI I eventually managed to stuff the H.264 video stream in an .avi file (didn’t even think that was supposed to be possible), selected the correct aspect ratio in the Project Media window, and THEN used the “Replace” option. Now Vegas can load the new improved 16:9 media without mistaking them for being broken.

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